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  • Get/Set Scene Background and Colour

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    KamdroidK
    @Hamed Don’t forget to add dynamic asset/graphic names ;) Just add an error image if it can’t be loaded. It’d be much better than a bunch of if statements and set graphics.
  • Feature Request: Getters for all Setters

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    HamedH
    @Deeeds Maybe. This is a pretty hefty request because we have a lot of behaviours with many different properties to watch. For now I would maybe create your own observers using broadcast and receive, broadcasting whenever you change the property.
  • Add a built in way to have a scrollable list of objects

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    MurtazaM
    @Deeeds said in Add a built in way to have a scrollable list of objects: @Kamdroid Same as your blur. What's needed is UIKit incorporation. Then you get date spinners, sliders, checkboxes, tab bars, switches, split views, collections, auto-layout, etc etc... But that's going to require some considerable effort. It would, however, put hyperPad in a position of enormous strength as the first to market with a prototyping tool that builds apps, and runs stand-alone on the iPad. An endeavour worth financing, I'd suggest. I would LOVE to have UI kit support added to hyperPad. But doing so would make the UI kit type stuff exist on-top of the hyperPad scene. Which I guess wouldn't be too big of an issue now that I think about it... But none the less UI related objects are already on our public roadmap, unfortunately it just keeps getting pushed back :(. @Deeeds said in Add a built in way to have a scrollable list of objects: @iTap-Development No self respecting engine that calls itself hyperPad should force you to code UI elements for the platform it runs on. See hyperCard. It was a revelation. Spawned the internet, among other things. Gotta walk before you can run. Need the fundamentals in place before adding cool things. As you have clearly noticed there are some things lacking in hyperPad, that would obviously need to be in place before UI items. Also, hyperPad is more designed for mobile games and interactive apps. So the UI stuff takes a second place. Which kind of sucks, and I'd like to see changed personally.
  • Lock object movement on X or Y axis

    suggestion
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    D
    @Kamdroid Again, WELL DONE! I'll get to it soon. Promise. Sorry I haven't had a chance yet.... fighting with spawning and "relationships" in hyperPad's worlds without them.
  • Dynamic blur of objects and overlay behind contents blur?

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    MurtazaM
    @Kamdroid We'll be doing an update fixing bugs introduced from the last update, as well as other critical bugs and issues. Once that's done we'll go back to the effects stuff. I don't have an exact date but hopefully by end of the Holidays we'll have the first update out. And then first phase of effects shouldn't be too far after.
  • Let “Indie”’s use custom fonts

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  • UNDO in Behaviour Editor: A suggestion

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    iTap DevelopmentI
    @Aidan-Oxley the sunglasses are nice, but they don’t look that great on him. Is that actually his picture? It’s not how I imagined he looked. The smile was the first hint.
  • Drag and Drop means a Selection Occurred: Behaviour Editor

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    Aidan_FireA
    @Deeeds Lol zooming with multiple behaviours selected is crazy. Also, dragging two or more behaviours around that both have the same behaviour connected underneath them is pretty crazy.
  • 2 Votes
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    Aidan_FireA
    @Kamdroid I’ve kind of found ways around this, but they are really confusing and involve turning on and off an Ignore Collisions behaviour lol. So yeah this could be good.
  • Store reference of object

    suggestion
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    KamdroidK
    @Deeeds This. Totally forgot about listing stuff, would love to see this implemented.
  • Use Loop behaviour to dynamically create objects

    suggestion
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    D
    @Kamdroid Yes, you've got that right. I think Codea might be able to export to Mac and Apple TV as well as iOS, but haven't used it for a while. I used to like browsing its documentation and trying out things that caught my eye. It's an incredibly polished piece of work. Two Australians, I believe.
  • Behaviour Editing a DELETION suggestion

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  • Overlay option to not block background (scene) interaction

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  • This topic is deleted!

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  • Feature Request: Move Labels by Touching Label AREA

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    Aidan_FireA
    [image: f63ef19b-e86b-4c46-beb0-c02a3c49c3dc.jpeg] [image: 87876493-a7b7-4f2c-bb5e-24c8f5cd969c.jpeg]
  • Feature Request: Independent Texture/Graphic Rotation

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    D
    @Aidan-Oxley Ideally this also be independent positioning, so the polygons of the quad that make up the sprite can be used as a surface extents mask.
  • Feature Request: Health Bars, Full Set Access

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  • Feature Request: Physics Joints for UI Elements

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    D
    @Hamed Thanks for this insight! I used a Pin connection, but it's kind of wonky. Spins when it shouldn't and locking rotation ranges doesn't work properly. The motor, also, is weird, simply acting like a weld rather than as a motor.
  • Feature Request: Retain Scene Editor State On Return from Play

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    Aidan_FireA
    @Deeeds Ohh, I see. This hasn’t been a problem for me, I actually don’t use physics too much other than for detecting collisions, most of my changes are in behaviours.
  • Sounds: Panning, what values do what?

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    HamedH
    @iTap-Development Even cooler would be using hyperPad as an audio mixer and funneling it into garageband in real time :wink: