• Dynamic blur of objects and overlay behind contents blur?

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    MurtazaM
    @Kamdroid We'll be doing an update fixing bugs introduced from the last update, as well as other critical bugs and issues. Once that's done we'll go back to the effects stuff. I don't have an exact date but hopefully by end of the Holidays we'll have the first update out. And then first phase of effects shouldn't be too far after.
  • Let “Indie”’s use custom fonts

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  • UNDO in Behaviour Editor: A suggestion

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    iTap DevelopmentI
    @Aidan-Oxley the sunglasses are nice, but they don’t look that great on him. Is that actually his picture? It’s not how I imagined he looked. The smile was the first hint.
  • Drag and Drop means a Selection Occurred: Behaviour Editor

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    Aidan_FireA
    @Deeeds Lol zooming with multiple behaviours selected is crazy. Also, dragging two or more behaviours around that both have the same behaviour connected underneath them is pretty crazy.
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    Aidan_FireA
    @Kamdroid I’ve kind of found ways around this, but they are really confusing and involve turning on and off an Ignore Collisions behaviour lol. So yeah this could be good.
  • Store reference of object

    suggestion
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    KamdroidK
    @Deeeds This. Totally forgot about listing stuff, would love to see this implemented.
  • Use Loop behaviour to dynamically create objects

    suggestion
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    D
    @Kamdroid Yes, you've got that right. I think Codea might be able to export to Mac and Apple TV as well as iOS, but haven't used it for a while. I used to like browsing its documentation and trying out things that caught my eye. It's an incredibly polished piece of work. Two Australians, I believe.
  • Behaviour Editing a DELETION suggestion

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  • Overlay option to not block background (scene) interaction

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  • This topic is deleted!

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  • Feature Request: Move Labels by Touching Label AREA

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    Aidan_FireA
    [image: f63ef19b-e86b-4c46-beb0-c02a3c49c3dc.jpeg] [image: 87876493-a7b7-4f2c-bb5e-24c8f5cd969c.jpeg]
  • Feature Request: Independent Texture/Graphic Rotation

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    D
    @Aidan-Oxley Ideally this also be independent positioning, so the polygons of the quad that make up the sprite can be used as a surface extents mask.
  • Feature Request: Health Bars, Full Set Access

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  • Feature Request: Physics Joints for UI Elements

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    D
    @Hamed Thanks for this insight! I used a Pin connection, but it's kind of wonky. Spins when it shouldn't and locking rotation ranges doesn't work properly. The motor, also, is weird, simply acting like a weld rather than as a motor.
  • Feature Request: Retain Scene Editor State On Return from Play

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    Aidan_FireA
    @Deeeds Ohh, I see. This hasn’t been a problem for me, I actually don’t use physics too much other than for detecting collisions, most of my changes are in behaviours.
  • Sounds: Panning, what values do what?

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    HamedH
    @iTap-Development Even cooler would be using hyperPad as an audio mixer and funneling it into garageband in real time :wink:
  • Feature Request: Show FPS remember last choice

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    HamedH
    Yeah, this is pretty annoying. Will see what I can do!
  • Mirror, Mirror on the wall, who's the reference of them all?

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    MurtazaM
    [image: display_cdfr6ol.gif] All joking aside. I appreciate your input. Just want and see what we come up with. The majority of things you brought up we've already discussed months ago. The new ideas I've added as notes. We'll go from there.
  • Particle Systems handle Texture Atlases

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    Aidan_FireA
    @Murtaza That would be cool. But at the moment it’s sort of possible to already make them using a dodge blending mode, but that would be laggy. How do particles really work? Why can particles load so many objects without being too laggy but making particles with objects would be super laggy?
  • Feature Request: Frame Specific Animation Controls

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    Aidan_FireA
    @Deeeds Lol I don’t really like how animations work, so I do it the long way and use a chain of Set Graphics 😝