Feature Request: Retain Scene Editor State On Return from Play

  • The Editor doesn't remember which object was selected when returning from play testing, so the object needs to be remembered by the user and then re-selected so they can again begin changing values and editing onwards.

    Made more annoying by the lack of an UNDO working between play tests.


  • @Deeeds Really? It remembers for me.

  • @Aidan-Oxley It never once has for me, in the entire time I've been using this app. And it's been infuriating me from the first day.

    I am only surprised I held out until now mentioning it.

  • @Aidan-Oxley Steps to replicate:

    Have more than one object in your scene.

    Select one.

    Hit Play.

    Play a bit.

    Quit the Play

    See editor release previously selected object... nothing selected.

  • @Deeeds How long is “play a bit”? I just tried it with one of my games, opened main player, pressed play, played for 30 secs, quit and I was back in the player.

  • @Aidan-Oxley 2 seconds is enough time. It's instant. Every.Single.Time.

    Which version of hyperPad and iOS are you using?

  • @Aidan-Oxley I think @Deeeds means just having an object selected for changing object properties, not being in the behaviour editor.

  • @Jack8680 Yep. In the Title: Retain Scene Editor State

    I'd very much like it if the Behaviour Editor remembered which page of the Properties I was in: Physics, Transformations, Tags.

    And, if I'm Picking behaviours, it should remember that I was in Physics, Complex, and stay there until I choose otherwise, not jump back to the default every single time.

  • @Deeeds Ohh, I see. This hasn’t been a problem for me, I actually don’t use physics too much other than for detecting collisions, most of my changes are in behaviours.

Log in to reply

Looks like your connection to hyperPad Forum was lost, please wait while we try to reconnect.