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    Feature Request: Retain Scene Editor State On Return from Play

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    • D
      Deeeds
      last edited by

      The Editor doesn't remember which object was selected when returning from play testing, so the object needs to be remembered by the user and then re-selected so they can again begin changing values and editing onwards.

      Made more annoying by the lack of an UNDO working between play tests.

      Please!

      Aidan_FireA 1 Reply Last reply Reply Quote 0
      • Aidan_FireA
        Aidan_Fire @Deeeds
        last edited by

        @Deeeds Really? It remembers for me.

        D 2 Replies Last reply Reply Quote 0
        • D
          Deeeds @Aidan_Fire
          last edited by

          @Aidan-Oxley It never once has for me, in the entire time I've been using this app. And it's been infuriating me from the first day.

          I am only surprised I held out until now mentioning it.

          1 Reply Last reply Reply Quote 0
          • D
            Deeeds @Aidan_Fire
            last edited by

            @Aidan-Oxley Steps to replicate:

            Have more than one object in your scene.

            Select one.

            Hit Play.

            Play a bit.

            Quit the Play

            See editor release previously selected object... nothing selected.

            Aidan_FireA 1 Reply Last reply Reply Quote 0
            • Aidan_FireA
              Aidan_Fire @Deeeds
              last edited by Aidan_Fire

              @Deeeds How long is “play a bit”? I just tried it with one of my games, opened main player, pressed play, played for 30 secs, quit and I was back in the player.

              D Jack8680J 2 Replies Last reply Reply Quote 0
              • D
                Deeeds @Aidan_Fire
                last edited by

                @Aidan-Oxley 2 seconds is enough time. It's instant. Every.Single.Time.

                Which version of hyperPad and iOS are you using?

                1 Reply Last reply Reply Quote 0
                • Jack8680J
                  Jack8680 @Aidan_Fire
                  last edited by

                  @Aidan-Oxley I think @Deeeds means just having an object selected for changing object properties, not being in the behaviour editor.

                  D 1 Reply Last reply Reply Quote 1
                  • D
                    Deeeds @Jack8680
                    last edited by

                    @Jack8680 Yep. In the Title: Retain Scene Editor State

                    I'd very much like it if the Behaviour Editor remembered which page of the Properties I was in: Physics, Transformations, Tags.

                    And, if I'm Picking behaviours, it should remember that I was in Physics, Complex, and stay there until I choose otherwise, not jump back to the default every single time.

                    Aidan_FireA 1 Reply Last reply Reply Quote 0
                    • Aidan_FireA
                      Aidan_Fire @Deeeds
                      last edited by Aidan_Fire

                      @Deeeds Ohh, I see. This hasn’t been a problem for me, I actually don’t use physics too much other than for detecting collisions, most of my changes are in behaviours.

                      1 Reply Last reply Reply Quote 0
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