Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Search
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
hyperPad

hyperPad Forum

  1. Home
  2. Comments & Feedback
  3. Feature Request: Retain Scene Editor State On Return from Play

Feature Request: Retain Scene Editor State On Return from Play

Scheduled Pinned Locked Moved Comments & Feedback
9 Posts 3 Posters 1.3k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • D Offline
    D Offline
    Deeeds
    wrote on last edited by
    #1

    The Editor doesn't remember which object was selected when returning from play testing, so the object needs to be remembered by the user and then re-selected so they can again begin changing values and editing onwards.

    Made more annoying by the lack of an UNDO working between play tests.

    Please!

    Aidan_FireA 1 Reply Last reply
    0
    • D Deeeds

      The Editor doesn't remember which object was selected when returning from play testing, so the object needs to be remembered by the user and then re-selected so they can again begin changing values and editing onwards.

      Made more annoying by the lack of an UNDO working between play tests.

      Please!

      Aidan_FireA Offline
      Aidan_FireA Offline
      Aidan_Fire
      wrote on last edited by
      #2

      @Deeeds Really? It remembers for me.

      D 2 Replies Last reply
      0
      • Aidan_FireA Aidan_Fire

        @Deeeds Really? It remembers for me.

        D Offline
        D Offline
        Deeeds
        wrote on last edited by
        #3

        @Aidan-Oxley It never once has for me, in the entire time I've been using this app. And it's been infuriating me from the first day.

        I am only surprised I held out until now mentioning it.

        1 Reply Last reply
        0
        • Aidan_FireA Aidan_Fire

          @Deeeds Really? It remembers for me.

          D Offline
          D Offline
          Deeeds
          wrote on last edited by
          #4

          @Aidan-Oxley Steps to replicate:

          Have more than one object in your scene.

          Select one.

          Hit Play.

          Play a bit.

          Quit the Play

          See editor release previously selected object... nothing selected.

          Aidan_FireA 1 Reply Last reply
          0
          • D Deeeds

            @Aidan-Oxley Steps to replicate:

            Have more than one object in your scene.

            Select one.

            Hit Play.

            Play a bit.

            Quit the Play

            See editor release previously selected object... nothing selected.

            Aidan_FireA Offline
            Aidan_FireA Offline
            Aidan_Fire
            wrote on last edited by Aidan_Fire
            #5

            @Deeeds How long is “play a bit”? I just tried it with one of my games, opened main player, pressed play, played for 30 secs, quit and I was back in the player.

            D Jack de WildeJ 2 Replies Last reply
            0
            • Aidan_FireA Aidan_Fire

              @Deeeds How long is “play a bit”? I just tried it with one of my games, opened main player, pressed play, played for 30 secs, quit and I was back in the player.

              D Offline
              D Offline
              Deeeds
              wrote on last edited by
              #6

              @Aidan-Oxley 2 seconds is enough time. It's instant. Every.Single.Time.

              Which version of hyperPad and iOS are you using?

              1 Reply Last reply
              0
              • Aidan_FireA Aidan_Fire

                @Deeeds How long is “play a bit”? I just tried it with one of my games, opened main player, pressed play, played for 30 secs, quit and I was back in the player.

                Jack de WildeJ Offline
                Jack de WildeJ Offline
                Jack de Wilde
                wrote on last edited by
                #7

                @Aidan-Oxley I think @Deeeds means just having an object selected for changing object properties, not being in the behaviour editor.

                D 1 Reply Last reply
                1
                • Jack de WildeJ Jack de Wilde

                  @Aidan-Oxley I think @Deeeds means just having an object selected for changing object properties, not being in the behaviour editor.

                  D Offline
                  D Offline
                  Deeeds
                  wrote on last edited by
                  #8

                  @Jack8680 Yep. In the Title: Retain Scene Editor State

                  I'd very much like it if the Behaviour Editor remembered which page of the Properties I was in: Physics, Transformations, Tags.

                  And, if I'm Picking behaviours, it should remember that I was in Physics, Complex, and stay there until I choose otherwise, not jump back to the default every single time.

                  Aidan_FireA 1 Reply Last reply
                  0
                  • D Deeeds

                    @Jack8680 Yep. In the Title: Retain Scene Editor State

                    I'd very much like it if the Behaviour Editor remembered which page of the Properties I was in: Physics, Transformations, Tags.

                    And, if I'm Picking behaviours, it should remember that I was in Physics, Complex, and stay there until I choose otherwise, not jump back to the default every single time.

                    Aidan_FireA Offline
                    Aidan_FireA Offline
                    Aidan_Fire
                    wrote on last edited by Aidan_Fire
                    #9

                    @Deeeds Ohh, I see. This hasn’t been a problem for me, I actually don’t use physics too much other than for detecting collisions, most of my changes are in behaviours.

                    1 Reply Last reply
                    0

                    Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                    Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                    With your input, this post could be even better 💗

                    Register Login
                    Reply
                    • Reply as topic
                    Log in to reply
                    • Oldest to Newest
                    • Newest to Oldest
                    • Most Votes


                    • Login

                    • Login or register to search.
                    • First post
                      Last post
                    0
                    • Categories
                    • Recent
                    • Tags
                    • Popular
                    • Users
                    • Search