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hyperPad

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  3. Feature Request: Independent Texture/Graphic Rotation

Feature Request: Independent Texture/Graphic Rotation

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  • D Offline
    D Offline
    Deeeds
    wrote on last edited by
    #1

    The ability to rotate a graphic/texture of a sprite without rotating the sprite's bounding/box/polygons and/or its physics body.

    Aidan_FireA 1 Reply Last reply
    1
    • D Deeeds

      The ability to rotate a graphic/texture of a sprite without rotating the sprite's bounding/box/polygons and/or its physics body.

      Aidan_FireA Offline
      Aidan_FireA Offline
      Aidan_Fire
      wrote on last edited by
      #2

      @Deeeds Good idea I think. Way around it is to have one object with collisions and another scenery object constantly moving to the object with collisions, but that’s not very efficient.

      D 1 Reply Last reply
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      • Aidan_FireA Aidan_Fire

        @Deeeds Good idea I think. Way around it is to have one object with collisions and another scenery object constantly moving to the object with collisions, but that’s not very efficient.

        D Offline
        D Offline
        Deeeds
        wrote on last edited by
        #3

        @Aidan-Oxley Ideally this also be independent positioning, so the polygons of the quad that make up the sprite can be used as a surface extents mask.

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