• Dynamic Input to all behaviours

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    MurtazaM
    Yeah this is something we've wanted to add for a while. It's just taken some time fo find the best way to implement it. Ie. keeping it the visual method, but have the option to enter an object by name. As well as handling situations where the usr accidentally deletes a character etc.
  • Set Graphic doesn't have a duration or blend mode

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    D
    @Murtaza It should have it. This is the best idea for efficient graphic changes of targets, walls, backgrounds... all sorts of things. Please consider it essential. And get it done. Today ;)
  • Feature Request: Booleans

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    MurtazaM
    While bools would be cool. I don't think they're super high priority. Mainly because you can work around them very easily with an IF and a box container. Yeah, it's an extra behaviour. But not that huuuge of a deal. When compared to the other bugs and issues users find :).
  • Feature Request: Get Current Time

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    D
    @Jack8680 So sorry! I found it... under LOGIC. Logically. I never thought to look in there for Get Time. Looked just about everywhere else... Agreed, a behaviour finder is a must have. As would a broadcast sender, variable and in project behaviour finders. My project is starting to get to that size where I'm forgetting where things are. Easy enough to do, in terms of UI, too... I think. Pull down on the Behaviour list to open the search of hyperPad behaviours. Pull down on the Property list to open a search within the project for behaviours, variables, broadcasters, receivers, etc.
  • Feature Request: Finite State Machine Behaviour

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    Jack8680J
    @Deeeds okay, I've googled a bit and I see the visual aspect of a finite state machine. So it'd basically let you have events and states that switch to other states like in a truth table, but you show it visually like a flow chart. Then I guess you could have each state contain behaviours underneath that are turned on during that state. I can see this being a pretty cool feature actually, and possibly not too hard for them to implement. I can do this with behaviours, except I would have to make an editor for the finite state machine, or you'd be typing out nested dictionaries. It wouldn't work with a timer though since you'd need to turn it off when the state changes, so every timer would need to be a wait behaviour with an 'if' to check the state and if it's the relevant one, reactivate the wait. Although a finite state machine would suffer the same problem, unless it also stopped any timer anywhere down its behaviour tree from running when the state changes. I'm going to think about this a while as I try to sleep.
  • Feature Request: Set BOUNCE free! Open up >100% Bounciness

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  • Make Air Resistance same as Get/Set Gravity

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    GameCRAZYG
    @Deeeds Be it.
  • Please Update Physics Editor

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  • UNDO... half baked?

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    D
    @Aidan-Oxley I found another "work around"... duplicate the scene. This has been what I've been doing, but it shouldn't have to be done. I tried branching, but it's too messy to reload a project to try some other values again. I'm going through the iterative stages of exploring and discerning the right values for jumps, landing, recovery time, acceleration and other characteristics of the hero's movement. It's a LOT of trial and error and testing and discernment to find that right "FEEL", and it's unbelievably annoying to try do this without UNDO.
  • Add a Multiplier to "Apply Torque" Behaviour?

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    Aidan_FireA
    @Deeeds Well judging by that picture, clearly not. I don’t know what multipliers are for, I don’t find them useful. I just keep my multipliers on 1 and if I want to multiply my force then I just multiply it and change the force!
  • Is there a "USER GUIDE" with Overview of Architecture etc?

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    MurtazaM
    I'm sorry we suck at documentation! ;). But we try to make up for it by answering questions as quickly as possible.
  • Chipmunk2D Extras and Advanced Features

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    MurtazaM
    Pivot attach has some of the motor stuff :).
  • Always on feature

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    iTap DevelopmentI
    @Murtaza I think on one of the previous versions of this beta it stopped, but then on one of the recent ones it came back.... if that helps🤷‍♂️
  • What Happened To Contests?

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    RobinsonXR
    Hmmmmm.... Best Summer Themed Game? Well... I wish summer was back... 😐
  • Make names more important.

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    Jack8680J
    @T-Studios you can sort of do the object name thing by using an attribute for the name and using a for each loop on a tag to get an object with a specific name, the only problem is that this freezes the game until the loop is done, which can be pretty annoying. I agree with setting graphic by name, would be useful especially with a huge number of graphics. Instead of object names, I'd like to see a set tag behaviour, so we could give spawned objects different tags (basically names but selectable in behaviours).
  • Get FPS behavior

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    Jack8680J
    I don't think it's directly related to fps, but it can be a good indicator of performance. I haven't used that since Gamepress I think, so I'm not sure whether it still works the same.
  • Hyperpad for iPhone?

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    DGames135D
    I’m not sure about actually buying the iPhone X. It’s just 😐 and I’m still confused on why Apple hasn’t named the iPhone 8 the 7s
  • Private Game

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    MurtazaM
    We want to add something like this. It's not high on our priority list though. For now we suggest the email sharing option and private messaging on the forum.
  • 64 Bit Labels

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    Jack8680J
    @T-Studios Labels can display a lot more than 64 bits of text, do you mean behaviours that don't support more than 32 bits?
  • A Speak Text Behavior

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    iTap DevelopmentI
    Apps could support Siri in iOS 10 too. I just tested with my old iPad. But they might have added more supported things in 11? Also, I have apps that use TTS.