Set Graphic doesn't have a duration or blend mode



  • This behaviour's documentation suggests it should have a duration and a blend mode. Neither are there.

    I'd like them. Very much. I was excited. Now I'm sad.

    I'm going to go find a corner to stare at.



  • @Deeeds I think that would be pretty cool, fade to graphic and stuff. You could try do it manually by having two objects on top of each other, one fading out and the other fading in or something.



  • @Aidan-Oxley Why do you keep defending like there's nothing wrong here?

    This is something the documents say exists.

    I built much of what I'm doing around the supposition that this would work, as it's a very normal feature of graphic/rendering facilities, the world over. And it's not something that's easy for large numbers of different objects when there's no nesting/parenting, or any means of doing these kinds of transitions between frames of a sprite animation.

    Don't you get tired of pretending everything is alright?



  • @Deeeds I’m not pretending everything is alright. My standards aren’t as high as yours because this is the only game/app making program I’ve ever used, and so far I can’t think of much I can’t do with it. Objects do have blending modes now, but I agree with you that blend modes like fading for Set Graphic would be pretty cool.



  • @Aidan-Oxley I'm not saying they're "pretty cool". I'm saying they're part and parcel of the promise of the documentation... but aren't there.

    And that's beyond annoying because they're not only "cool", they're also an enormous saver of texture space because they remove the need to make transition frames.



  • @Deeeds I haven’t read the documentation. What exactly does it say about blending?



  • @Aidan-Oxley You don't need to go read the documentation, it's right here....

    0_1509931516825_Image-1.jpg



  • @Deeeds Now I see, I wasn’t looking at that. @administrators should look at this, must’ve added the text but forgot to add the feature.


  • Admin

    This is actually a mistake in the reference. The behaviour never had it.
    The "bug" here is that the reference is wrong :).



  • @Murtaza It should have it. This is the best idea for efficient graphic changes of targets, walls, backgrounds... all sorts of things.

    Please consider it essential.

    And get it done. Today ;)


Log in to reply
 

Looks like your connection to hyperPad Forum was lost, please wait while we try to reconnect.