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  3. Get FPS behavior

Get FPS behavior

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  • iTap DevelopmentI Offline
    iTap DevelopmentI Offline
    iTap Development
    wrote on last edited by
    #1

    I think it would be useful if we could get the FPS with a behavior.

    Aidan_FireA 1 Reply Last reply
    0
    • iTap DevelopmentI iTap Development

      I think it would be useful if we could get the FPS with a behavior.

      Aidan_FireA Offline
      Aidan_FireA Offline
      Aidan_Fire
      wrote on last edited by Aidan_Fire
      #2

      @iTap-Development you can (and I have in the past, so has Jack8680 probably) manually make a decent behaviours per second timer (which essentially is FPS). Run two timers, one goes every 0 seconds the other goes every 1 second. Every 0 second timer simply adds to a score, every 1 second timer gets, displays and resets the 0 second timer score. So the game should update FPS every 1 second. I guess a proper FPS behaviour would make this more accurate and being able to get your FPS a lot more than every 1 second.

      iTap DevelopmentI Jack de WildeJ 2 Replies Last reply
      1
      • Aidan_FireA Aidan_Fire

        @iTap-Development you can (and I have in the past, so has Jack8680 probably) manually make a decent behaviours per second timer (which essentially is FPS). Run two timers, one goes every 0 seconds the other goes every 1 second. Every 0 second timer simply adds to a score, every 1 second timer gets, displays and resets the 0 second timer score. So the game should update FPS every 1 second. I guess a proper FPS behaviour would make this more accurate and being able to get your FPS a lot more than every 1 second.

        iTap DevelopmentI Offline
        iTap DevelopmentI Offline
        iTap Development
        wrote on last edited by
        #3

        @Aidan-Oxley I’ll have to try that...thanks!

        1 Reply Last reply
        0
        • Aidan_FireA Aidan_Fire

          @iTap-Development you can (and I have in the past, so has Jack8680 probably) manually make a decent behaviours per second timer (which essentially is FPS). Run two timers, one goes every 0 seconds the other goes every 1 second. Every 0 second timer simply adds to a score, every 1 second timer gets, displays and resets the 0 second timer score. So the game should update FPS every 1 second. I guess a proper FPS behaviour would make this more accurate and being able to get your FPS a lot more than every 1 second.

          Jack de WildeJ Offline
          Jack de WildeJ Offline
          Jack de Wilde
          wrote on last edited by
          #4

          I don't think it's directly related to fps, but it can be a good indicator of performance. I haven't used that since Gamepress I think, so I'm not sure whether it still works the same.

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