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  • Storing Clipboard at the app level

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    TutorialDoctorT
    Ahh okay. Thanks.
  • Event handling in the Game loop

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    TutorialDoctorT
    @Hamed Cool, so this is perfectly fine in Birds Eye View mode to simulate gravity or to even expand it to create your own physics setup at no additional cost nor advantage? I wonder what would happen if this were applied to a tag of physics objects. [image: 1ee968d8-92c3-40f3-8857-5ec0208a5492.PNG]
  • Hyperpad runs on the original iPad Mini

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    Wazk MobileW
    I had hyperPad on my iPad mini but now I have iPad mini 2
  • Hyper pad iPhone

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    Aidan_FireA
    How long do you think it'll take to get there?
  • Place for downloaded games

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    iTap DevelopmentI
    @Murtaza ok, that should be nice!
  • Multiple Operations for Math operators

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  • Drag & Drop Sensitivity for Physics objects

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  • Behavior Editor requests

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    MurtazaM
    These are some planned features to the behaviour editor. But they won't be added to the next update. We're holding off on major changes to the behaviour editor right now. Doing anything with behaviours requires a lot of planning so it doesn't break existing games.
  • MFI Controller support

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    MurtazaM
    We actually used to support the MFI controllers with joystick controlled, shoot with button, and jump with button behaviours. They would automatically map to the controller. I don't think the code is removed so they should still work. The plan was to offer more support for these input devices, but Apple really didn't support the MFI controllers to much. They sort of just released it and left it. So we didn't pursue it either. Maybe once (if/when) we add Apple TV and Mac exporting we'll revisit alternative inputs.
  • Ads in HP?

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    MurtazaM
    There are ads in the free version of HyperPad. If you've upgraded to indie or developer you should never see ads (even if you cancel developer). Can you send us a message from the personal support form. This is something @Hamed will look into tomorrow.
  • Move Behavior ignores Physics properties

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    iTap DevelopmentI
    @Hamed It would be useful to be able to give the move behaviors priorities, just like with aninations.
  • No Physics Mode

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    MurtazaM
    If you don't use any of the physics behaviours, and use scenery objects then the physics engine isn't really doing any thing. So don't use collided, don't use any of the attaches, don't use any forces, etc. As for drawing lines, we want to add something like this. But need to come up with he best way of doing this.
  • Precise Cropping

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    iTap DevelopmentI
    @This I would agree for adding it to particle inputs for sure! Also being able to change particles dynamically in the game would be sweet!
  • Selective Behavior Execution

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    HamedH
    Post a picture of behaviors. This is most likely a logic issue and not a bug.
  • Bringing Back Gamepress

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    RyanAndChadR
    @HudsonGami Get the app "Back Eraser" or use something like Pixelmator and make sure you export all your images with transparent backgrounds as PNGs.
  • Native Xcode?

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    MurtazaM
    Projects in the hub are not Xcode projects but they are native. If you export you get an Xcode project that you can build as a stand alone (still native) app.
  • Screenshot Export of Behaviors

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  • Video player

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    HamedH
    @Murtaza said in Video player: If you're just using the Play animation behaviour and adding each image individually from the asset library you may notice some performance improvements. What happens is instead of loading each image into memory one by one when needed, it will load the entire sprite sheet at the beginning of the level load. This increase load times, but decreases any performance hiccups This is mostly true, but having it not but a single image is better. It takes up less memory when it is setup as a sprite sheet (I forget what we call this in the asset library... i think its an animation?) because there are optimizations in place to use as much space as possible.
  • Taking advantage of SpriteKit and SceneKit

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    TutorialDoctorT
    @Murtaza Understandable. Thanks.
  • Feedback!

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    Michael KhalfinG
    Hey @Murtaza it's great that you're considering this stuff! When I mentioned "team names and announcements" I was only adding to the concept of users' Hyperpad websites. Basically, in addition to users' own pages, they can have team pages and send out announcements. They'd have some professional team name - from the App Store, Nitrome would serve the perfect example. Any other questions?