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  3. Move Behavior ignores Physics properties

Move Behavior ignores Physics properties

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  • TutorialDoctorT Offline
    TutorialDoctorT Offline
    TutorialDoctor
    wrote on last edited by
    #1

    @Murtaza commented on my Point and Click demo. This has been something I have been noticing for a long time and I thought to post it in the forums. I won't post it as a bug if it is intended.

    More Behaviors like Move to Point or Move to Object overwrite object physics properties. If two objects are impassable wall objects and one object uses a Move Behavior, if the two overlap, they will not collide with the correct physics.

    I find myself having to work around things like this but...

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    • MurtazaM Offline
      MurtazaM Offline
      Murtaza
      Admin
      wrote on last edited by
      #2

      This is because these behaviours are not using the physics engine at all. If you want to move an object but take physics and collisions into account then you use be using set veloctiy, or applying a force.

      @Hamed may have more info on this if I have missed any thing.

      TutorialDoctorT 1 Reply Last reply
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      • MurtazaM Murtaza

        This is because these behaviours are not using the physics engine at all. If you want to move an object but take physics and collisions into account then you use be using set veloctiy, or applying a force.

        @Hamed may have more info on this if I have missed any thing.

        TutorialDoctorT Offline
        TutorialDoctorT Offline
        TutorialDoctor
        wrote on last edited by
        #3

        @Murtaza in this particular case i am using Move to Point to move an object to a tap location (Started Touching X and Y coordinates).

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        • HamedH Offline
          HamedH Offline
          Hamed
          Admin
          wrote on last edited by
          #4

          Yes, the transform behaviours (Move, move to point, scale, rotate etc) override physics. Collision behaviours should still function though (Collided, Stop Colliding, While Colliding)

          iTap DevelopmentI 1 Reply Last reply
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          • HamedH Hamed

            Yes, the transform behaviours (Move, move to point, scale, rotate etc) override physics. Collision behaviours should still function though (Collided, Stop Colliding, While Colliding)

            iTap DevelopmentI Offline
            iTap DevelopmentI Offline
            iTap Development
            wrote on last edited by
            #5

            @Hamed what does the "interrupt movement" toggle do?

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            • HamedH Offline
              HamedH Offline
              Hamed
              Admin
              wrote on last edited by Hamed
              #6

              @iTap-Development When its on, it only lets you run one move behaviour at a time, when its off, it lets you stack a bunch of movements together.

              Eg On: You have two move behaviours running at the same time with interrupt on, one moving in the x direction, and one moving in the y direction, it will move only move in x or y, depending on which move got triggered last.

              Eg Off: You have two move behaviours running at the same time with interrupt off, one moving in the x direction, and one moving in the y direction, it will move in both x and y.

              iTap DevelopmentI 2 Replies Last reply
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              • HamedH Hamed

                @iTap-Development When its on, it only lets you run one move behaviour at a time, when its off, it lets you stack a bunch of movements together.

                Eg On: You have two move behaviours running at the same time with interrupt on, one moving in the x direction, and one moving in the y direction, it will move only move in x or y, depending on which move got triggered last.

                Eg Off: You have two move behaviours running at the same time with interrupt off, one moving in the x direction, and one moving in the y direction, it will move in both x and y.

                iTap DevelopmentI Offline
                iTap DevelopmentI Offline
                iTap Development
                wrote on last edited by
                #7

                @Hamed ok thanks!

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                • HamedH Hamed

                  @iTap-Development When its on, it only lets you run one move behaviour at a time, when its off, it lets you stack a bunch of movements together.

                  Eg On: You have two move behaviours running at the same time with interrupt on, one moving in the x direction, and one moving in the y direction, it will move only move in x or y, depending on which move got triggered last.

                  Eg Off: You have two move behaviours running at the same time with interrupt off, one moving in the x direction, and one moving in the y direction, it will move in both x and y.

                  iTap DevelopmentI Offline
                  iTap DevelopmentI Offline
                  iTap Development
                  wrote on last edited by
                  #8

                  @Hamed It would be useful to be able to give the move behaviors priorities, just like with aninations.

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