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  • Please Provide a "Keep Me Logged In" Checkbox for Forum

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    G
    Hamed: Now it works and I have remained logged in - despite leaving HyperPad.com. Thanks.
  • Select & Delete Multiple Objects from Drawer

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    No one has replied
  • hyperPad: Overhaul

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    G
    From the standpoint of any kind of paying user - I think allowing the "Night Time" dark interface theme is quite important. If you look at the way Unity has restricted a Dark Theme to Pro users - and the resulting uproar among users - it may save you from this kind of flack if you give people a break, now. For many it is a health issue, not a luxury feature or an advanced feature. I think the tier price points are really reasonable - for nearly every conceivable user - so no change is needed there. But, the name "Indie" for every platform I can think of implies "making games for money". Perhaps you could consider naming the $4.99 tier to "Enthusiast". I would avoid the name "Hobbyist" like the plague - or even "Amateur". Nobody likes a label that puts them in an inferior category. This is why, in serious forum circles, the term "Newbie" should be utterly abandoned. Greg Smith
  • Suggestion: Dynamic Events

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    HamedH
    This is actually something we were planning on doing. As well as being able to reference objects and dynamically put them into Object A / Object B places, or store them into arrays / dictionaries / attributes etc. However, this is most likely going to be a few updates away.
  • Please Bring Back Dark UI for Hyperpad

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    MurtazaM
    As stated, the dark theme is part of the developer package. @TutorialDoctor , I get where you're coming from. But you're not paying for just the dark theme. It's a perk for upgrading, creating a whole package of goodness :). I have some ideas, where it may let us move the dark theme to the indie tier. But it won't be until we knock out some other updates.
  • Change the Menu Button Graphic

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    Jack de WildeJ
    @TutorialDoctor as a workaround, you can set the pause button's colour to be completely transparent and then put a graphic in the UI layer.
  • Drag & Drop Response time

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    MurtazaM
    Drag and Drop was changed when we switched over to the new physics engine. It's not that great when using with physics since it essentially over rides the physics engine and does its own thing. That's why you can see objects going through other objects sometimes. For best results, you should probably make your own drag and drop system using the while touching, output the position where you're touching then use move behaviours.
  • Feature Request: Group Objects

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    TutorialDoctorT
    Great! That will be an awesome feature. These test projects are helping me to find a lot of things.
  • Get Collisions

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    TutorialDoctorT
    @DGames135 The way I would explain attributes is: Say you have an object/character and he has different properties: Name: "Joe" Age: "24" Height : 6 Perhaps one objects's name is Joe and another object's name is Sarah. You could add both the Joe and Sarah objects to a tag labeled "Human" (tags I will equate to classes in regular programming and attributes to properties). Now you can do something like this: if A collides with "Human" get the attribute (name) of that collision. -or- If A collides with (name) then....
  • Downloading Projects

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    MurtazaM
    Originally we were going to include a favourite button. Where it essentially downloads the game, and appears under "my projects" in a favourites section. You would also be notified of updates to that project etc. But we had to scrap it since we ran into issues. It's still planned, we'll look into adding it as part of our upcoming hub refresh. (We don't want to go feature overboard as that will increase the time it takes to release the update)
  • Feature Request: Object Layers

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    ThisT
    @Murtaza Awesome. Thanks!
  • Feature Request: Easing for animations

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    Jack de WildeJ
    @TutorialDoctor you can change the input field of the fps, so you can technically do it yourself for now. I agree it could be a good feature for the future.
  • 1.17 is a nice update.

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    MurtazaM
    Glad you like it so far. I believe you will have to add the play animation behaviour again for it to have the new settings.
  • Tutorials Needed

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    ThisT
    @Murtaza Awesome! Looking forward to it. HP seems much better than GS, eager to learn.
  • Stop Particle Behavior?

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    MurtazaM
    Behaviour off should do it.
  • Suggestion: Universal screen size

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    MurtazaM
    Using the Get Screen behaviour you can get the X/Y position of the screen, The width, height, aspect ratio, and current zoom level.
  • Suggestion: Collaboration Projects

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    Jack de WildeJ
    @Murtaza okay, makes sense (mostly).
  • Suggestion: "Stay signed in" button

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    SIRD4SHS
    Yes please. my parents don't have internet so if my hyper pad app signs me out while I'm visiting them, I can't get back on until I get home. Glad to know it's being looked into!
  • Shoot behavior removed?

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    MurtazaM
    No.. It's still there. Check Advanced.
  • Searching on the hub

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    MurtazaM
    Yup it's a planned feature. In the meantime you can use google to search the hub. Just search hyperPad, then what ever you're looking for in the hub.