Selective Behavior Execution
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A possible bug, probably not reproducible, but it's been plaguing my projects for a while now.
Behaviors as simple as 1+1 or as complex as calculating angles and moving an object.
They just randomly stop executing.
For instance, I have a loop that waits for X seconds. In this case, 5-(100/250)/100, then get health bar, and set label. The only issue is, it never gets to set label, and the loop doesn't, while get health bar is valid.
Is there a way to pinpoint or fix this, beyond just pointing fingers?
Edit: I didn't notice there was a new bug reports section until just now. Please move whenever you can @administrators
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A possible bug, probably not reproducible, but it's been plaguing my projects for a while now.
Behaviors as simple as 1+1 or as complex as calculating angles and moving an object.
They just randomly stop executing.
For instance, I have a loop that waits for X seconds. In this case, 5-(100/250)/100, then get health bar, and set label. The only issue is, it never gets to set label, and the loop doesn't, while get health bar is valid.
Is there a way to pinpoint or fix this, beyond just pointing fingers?
Edit: I didn't notice there was a new bug reports section until just now. Please move whenever you can @administrators
@Thecheater887 I'm not entirely sure what you are doing, but if you have a loop with a wait connected under it, it will only ever work at the end of the loop, if wait is activated while it's still waiting, the wait timer just resets.
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@Thecheater887 I'm not entirely sure what you are doing, but if you have a loop with a wait connected under it, it will only ever work at the end of the loop, if wait is activated while it's still waiting, the wait timer just resets.
@Aidan-Oxley I'm just talking in general.
I did, however, disconnect the loop, and it maintained its failure to execute.
Other projects have been halted due to this issue that had nothing to do with loops, all had to attributes that I recall, and usually with math.
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