I haven't touched hyperpad in a long time but I got an email about the most recent update and it reminded me. I just wanted to come by and say thank you to the hyperpad devs and community because in a couple of weeks I'm leaving for college to study computer science and I probably would never have been interested in programming if not for this app. I'm glad to see that the community is still active. @Murtaza @Hamed
Best posts made by RyanAndChad
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Thanks for this app
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Will converting a project to Xcode help performance?
I was just wondering if converting a project to Xcode would have an effect on performance.
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RE: Three Dimensional
It's a diamond
0,-5,0,0,2,0,-5,0,0,5,0,0,0,0,5,0,0,-5,3.5,0,3.5,3.5,0,-3.5,-3.5,0,-3.5,-3.5,0,3.5,3,2,0,-3,2,0,0,2,3,0,2,-3,7:4:1:3:10:1:6:9:1:14:12:2:8:14:6:7:11:4:11:14:2:10:5:1:7:4:1:13:11:2:5:7:1:13:7:11:6:14:9:9:12:3:14:9:12:12:13:10:5:13:7:10:13:5:4:8:1:12:13:2:5:7:1:11:8:14:4:11:8:8:6:1:9:3:1:3:12:10:|
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RE: Best way to make functions?
@deeeds this is similar to what I had going before.
I used the message key as the name and sent a dictionary through the message value. A callback key could also be sent in the argument dictionary so when the function finishes, it can broadcast a message back to the caller.But I still have a few concerns. If I call the function again before it finishes, it will be interrupted. Also, it's a lot of junk to work with to do something that should be simple and would be beneficial.
This method probably doesn't have optimal performance either.
Latest posts made by RyanAndChad
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Thanks for this app
I haven't touched hyperpad in a long time but I got an email about the most recent update and it reminded me. I just wanted to come by and say thank you to the hyperpad devs and community because in a couple of weeks I'm leaving for college to study computer science and I probably would never have been interested in programming if not for this app. I'm glad to see that the community is still active. @Murtaza @Hamed
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RE: Best way to make functions?
@deeeds this is similar to what I had going before.
I used the message key as the name and sent a dictionary through the message value. A callback key could also be sent in the argument dictionary so when the function finishes, it can broadcast a message back to the caller.But I still have a few concerns. If I call the function again before it finishes, it will be interrupted. Also, it's a lot of junk to work with to do something that should be simple and would be beneficial.
This method probably doesn't have optimal performance either. -
RE: Best way to make functions?
@deeeds I'm currently using Go. Know JavaScript as well and a little bit of C++.
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RE: Best way to make functions?
@aidan-oxley I meant a function as in regular code.
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Best way to make functions?
What's the best way to make a function?
I just want a block of code that I can use repeatedly with an input and an output :OEdit: I think it's possible with Dictionaries and Broadcast/Recieve message. I'm using the dictionary to store arguments and outputs. But I have some questions.
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when a dictionary is passed through broadcast to recieve, is the pointer passed, or the value? Is it possible to use a pointer to the dictionary?
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if I call a behavior bundle, will the next block execute immediately or once that behavior bundle has completed?
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RE: No Physics Mode
@Jack8680 It should be. The line attach behavior would be super useful though because the objects need to be physics objects to use spring attach.
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No Physics Mode
A no physics mode would be awesome. You could turn off physics completely for projects that don't need physics.
Also, could we get some sort of draw line behavior. Pretty much exactly like a spring attach behavior but without the physics so it just shows a line. :)
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Will converting a project to Xcode help performance?
I was just wondering if converting a project to Xcode would have an effect on performance.
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RE: Game icons
I use an app called Pixelmator for everything graphic related. It is not free but it is worth it. It is pretty much photoshop for your iPad.