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    Topics

    • RyanAndChadR

      Thanks for this app

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      RobinsonXR
      ;) You're not alone. I'm now taking two coding classes in high school.
    • RyanAndChadR

      Best way to make functions?

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      RyanAndChadR
      good pun!!!! @Deeeds not intended
    • RyanAndChadR

      No Physics Mode

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      MurtazaM
      If you don't use any of the physics behaviours, and use scenery objects then the physics engine isn't really doing any thing. So don't use collided, don't use any of the attaches, don't use any forces, etc. As for drawing lines, we want to add something like this. But need to come up with he best way of doing this.
    • RyanAndChadR

      Will converting a project to Xcode help performance?

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      HamedH
      There's a very slight performance increase. It's pretty much negligible.
    • RyanAndChadR

      Dictionary Help

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      RyanAndChadR
      @Jack8680 That works thanks! :slight_smile:
    • RyanAndChadR

      Collaboration Proposal

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      RyanAndChadR
      @TutorialDoctor It would be similar to games like Agar.io (although heavily modified and deep-ocean themed).
    • RyanAndChadR

      Graphing Calculator (anyone know how to do this?)

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      TutorialDoctorT
      @DomiNation So, will you be creating a parser? That's always a course of action.
    • RyanAndChadR

      Importing Pixel Art

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      Jack8680J
      @Murtaza oh, I thought anti aliasing was on top of some kind of interpolation used to scale graphics, if turning it off retains the pixel sharpness then that would be great.
    • RyanAndChadR

      It's finally here!

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      MurtazaM
      After much thinking we decided to make this a developer only feature. Mainly because it's pretty advanced and requires some extra work from the user side. It's something we don't have the resources to support heavily. Meaning we can't answer everyone's emails and questions about how to create a multiplayer game. By limiting it to developer uses only, we can provide the support needed to those (relatively) few users who are willing to commit that extra time and effort to actually make a multiplayer game.
    • RyanAndChadR

      If anyone can figure out how to do this, that would be awesome...

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      RyanAndChadR
      @Jack8680 Thank you! This should work well for my project :)