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hyperPad

hyperPad Forum

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  3. Feature Request: Physics Joints for UI Elements

Feature Request: Physics Joints for UI Elements

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  • Aidan_FireA Aidan_Fire

    Ok then, just tried it, only some UI elements can be made Physics, labels can, health bars can’t.

    D Offline
    D Offline
    Deeeds
    wrote on last edited by
    #4

    @Aidan-Oxley Ok. It's health bars I want.

    iTap DevelopmentI 1 Reply Last reply
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    • D Deeeds

      @Aidan-Oxley Ok. It's health bars I want.

      iTap DevelopmentI Offline
      iTap DevelopmentI Offline
      iTap Development
      wrote on last edited by
      #5

      @Deeeds you could make your own health bar.

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      • iTap DevelopmentI iTap Development

        @Deeeds you could make your own health bar.

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        Deeeds
        wrote on last edited by
        #6

        @iTap-Development I could use Swift and SpriteKit, too...

        iTap DevelopmentI 1 Reply Last reply
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        • D Deeeds

          @iTap-Development I could use Swift and SpriteKit, too...

          iTap DevelopmentI Offline
          iTap DevelopmentI Offline
          iTap Development
          wrote on last edited by iTap Development
          #7

          @Deeeds for as much as you seem to dislike this app, that might be a good idea! LOL

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          • iTap DevelopmentI iTap Development

            @Deeeds for as much as you seem to dislike this app, that might be a good idea! LOL

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            Deeeds
            wrote on last edited by
            #8

            @iTap-Development If I disliked the app I wouldn't bother commenting on its falters, fails, flails and foibles.

            iTap DevelopmentI 1 Reply Last reply
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            • D Deeeds

              @iTap-Development If I disliked the app I wouldn't bother commenting on its falters, fails, flails and foibles.

              iTap DevelopmentI Offline
              iTap DevelopmentI Offline
              iTap Development
              wrote on last edited by
              #9

              @Deeeds but you suggest using a different tool? 😂 LOL

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              • iTap DevelopmentI iTap Development

                @Deeeds but you suggest using a different tool? 😂 LOL

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                Deeeds
                wrote on last edited by
                #10

                @iTap-Development No. I'm mocking your suggestion.

                I could also use Assembler to write an OS.

                Or design a motherboard and BIOS.

                How far down do you want to go?

                When the name of the game is abstraction, the focus should be on finding the easiest and best possible ways to empower users.

                Not turning on physics for all UI elements is a fundamental flaw in the cohesive experience of using hyperPad. It should be there. It's not because of an oversight or focus on other priorities. The OP is a request to remedy this situation.

                As for your suggestion of building a health bar, I want to use the Clockwise health bar. This is not possible without masking, another feature missing from hyperPad that's about as traditional to 2D game (and art and animation) development as it gets.

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                • HamedH Offline
                  HamedH Offline
                  Hamed
                  Admin
                  wrote on last edited by
                  #11

                  You should be able to turn on physics on any object not on the UI layer through behaviours.

                  Aidan_FireA D 2 Replies Last reply
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                  • HamedH Hamed

                    You should be able to turn on physics on any object not on the UI layer through behaviours.

                    Aidan_FireA Offline
                    Aidan_FireA Offline
                    Aidan_Fire
                    wrote on last edited by Aidan_Fire
                    #12

                    @Hamed Try it on a health bar that’s in a normal (not UI) layer. You can’t 🙁. EDIT: I’m a bad reader. You can do it through behaviours? Didn’t know that, but still, why can’t you just do it through the Scene Editor? Well, @Deeeds an easy way around this issue is in your health bar just have a Make Physics behaviour floating around with nothing connected to it lol. But yeah I think it should be in the Scene Editor.

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                    • HamedH Hamed

                      You should be able to turn on physics on any object not on the UI layer through behaviours.

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                      Deeeds
                      wrote on last edited by
                      #13

                      @Hamed Thanks for this insight! I used a Pin connection, but it's kind of wonky. Spins when it shouldn't and locking rotation ranges doesn't work properly. The motor, also, is weird, simply acting like a weld rather than as a motor.

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