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    Feature Request: Physics Joints for UI Elements

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    • Aidan_FireA
      Aidan_Fire @Deeeds
      last edited by

      @Deeeds Physics attaches ONLY work for PHYSICS objects. I do believe it is possible to make a UI object a physics object, but it won’t be allowed on the UI layers. The 3 modes are Physics, Wall and Scenery. You’ve seen these yet?

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      • Aidan_FireA
        Aidan_Fire
        last edited by

        Ok then, just tried it, only some UI elements can be made Physics, labels can, health bars can’t.

        D 1 Reply Last reply Reply Quote 0
        • D
          Deeeds @Aidan_Fire
          last edited by

          @Aidan-Oxley Ok. It's health bars I want.

          iTap DevelopmentI 1 Reply Last reply Reply Quote 0
          • iTap DevelopmentI
            iTap Development @Deeeds
            last edited by

            @Deeeds you could make your own health bar.

            D 1 Reply Last reply Reply Quote 0
            • D
              Deeeds @iTap Development
              last edited by

              @iTap-Development I could use Swift and SpriteKit, too...

              iTap DevelopmentI 1 Reply Last reply Reply Quote 0
              • iTap DevelopmentI
                iTap Development @Deeeds
                last edited by iTap Development

                @Deeeds for as much as you seem to dislike this app, that might be a good idea! LOL

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                • D
                  Deeeds @iTap Development
                  last edited by

                  @iTap-Development If I disliked the app I wouldn't bother commenting on its falters, fails, flails and foibles.

                  iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                  • iTap DevelopmentI
                    iTap Development @Deeeds
                    last edited by

                    @Deeeds but you suggest using a different tool? 😂 LOL

                    D 1 Reply Last reply Reply Quote 0
                    • D
                      Deeeds @iTap Development
                      last edited by

                      @iTap-Development No. I'm mocking your suggestion.

                      I could also use Assembler to write an OS.

                      Or design a motherboard and BIOS.

                      How far down do you want to go?

                      When the name of the game is abstraction, the focus should be on finding the easiest and best possible ways to empower users.

                      Not turning on physics for all UI elements is a fundamental flaw in the cohesive experience of using hyperPad. It should be there. It's not because of an oversight or focus on other priorities. The OP is a request to remedy this situation.

                      As for your suggestion of building a health bar, I want to use the Clockwise health bar. This is not possible without masking, another feature missing from hyperPad that's about as traditional to 2D game (and art and animation) development as it gets.

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                      • HamedH
                        Hamed Admin
                        last edited by

                        You should be able to turn on physics on any object not on the UI layer through behaviours.

                        Aidan_FireA D 2 Replies Last reply Reply Quote 0
                        • Aidan_FireA
                          Aidan_Fire @Hamed
                          last edited by Aidan_Fire

                          @Hamed Try it on a health bar that’s in a normal (not UI) layer. You can’t 🙁. EDIT: I’m a bad reader. You can do it through behaviours? Didn’t know that, but still, why can’t you just do it through the Scene Editor? Well, @Deeeds an easy way around this issue is in your health bar just have a Make Physics behaviour floating around with nothing connected to it lol. But yeah I think it should be in the Scene Editor.

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                          • D
                            Deeeds @Hamed
                            last edited by

                            @Hamed Thanks for this insight! I used a Pin connection, but it's kind of wonky. Spins when it shouldn't and locking rotation ranges doesn't work properly. The motor, also, is weird, simply acting like a weld rather than as a motor.

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