Feature Request: Independent Texture/Graphic Rotation

  • The ability to rotate a graphic/texture of a sprite without rotating the sprite's bounding/box/polygons and/or its physics body.

  • @Deeeds Good idea I think. Way around it is to have one object with collisions and another scenery object constantly moving to the object with collisions, but that’s not very efficient.

  • @Aidan-Oxley Ideally this also be independent positioning, so the polygons of the quad that make up the sprite can be used as a surface extents mask.

Log in to reply

Looks like your connection to hyperPad Forum was lost, please wait while we try to reconnect.