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    Feature Request: Independent Texture/Graphic Rotation

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    • D
      Deeeds
      last edited by

      The ability to rotate a graphic/texture of a sprite without rotating the sprite's bounding/box/polygons and/or its physics body.

      Aidan_FireA 1 Reply Last reply Reply Quote 1
      • Aidan_FireA
        Aidan_Fire @Deeeds
        last edited by

        @Deeeds Good idea I think. Way around it is to have one object with collisions and another scenery object constantly moving to the object with collisions, but that’s not very efficient.

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        • D
          Deeeds @Aidan_Fire
          last edited by

          @Aidan-Oxley Ideally this also be independent positioning, so the polygons of the quad that make up the sprite can be used as a surface extents mask.

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