• Connection Bridge I/O

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  • Set Collision

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    RobinsonXR
    Not all of the new features are out yet, so I don't know the functionality of each of them. 🤷‍♂️
  • Typewriter effect

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    SplitMindGamingS
    @Aidan_Fire that is actually really good. Its perfect for my cut scenes. I do however would love a behavior that can make this process easier as my game will have many dialogue pop ups that come from the text bubble. Would be neat to have the typewriter effect within that little popup. But what u showed i didnt even know hyperpad can do that. You learn something everyday.
  • If/Else If

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    Jack de WildeJ
    @Hamed to clarify, my idea was similar to the current if/else if system, but with a toggle to make the else if appear, and only one wire connecting both of them. Something like this: [image: 0787f85a-0125-4537-b155-0cf0e1807e71.png]
  • Suggestion: Behaviour wires behind behaviours

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  • Pixel Mode

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  • This would help out alot.

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    RobinsonXR
    There could be a toggle for "advanced" or "more" properties like how we had it back in the day when behaviors were grouped into advanced and basic groups. We could have more properties, yet keep a clutter-free UI. Almost everything in hyperPad are seperated by groups, and it wouldn't hurt to just add another section dedicated to object properties. Right?
  • Sprite maker

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    SuperSeanS
    The best drawing app is procreate
  • Can't set colour of health bars

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    HamedH
    Yes. We're adding it. It will be called Set Secondary Color
  • RagDrag demos not in newest projects

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    Unitycube2U
    @Murtaza Actually, the icon is blank because I couldn't make my own 1024x1024 icon.
  • Built in image compressing

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    SplitMindGamingS
    @Hamed heres another one thats open source https://imageoptim.com/mac
  • Cleanup And What Not To Do Tips

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    Aidan_FireA
    @SplitMindGaming Higher = more Physics calculations per second = less squishy more realistic physics, but costs more performance.
  • Big list of suggestions

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    StanicaS
    @Murtaza said in Big list of suggestions: By changing behaviours in place, do you essentially mean replace a behaviour thats already connected? Yes Drag value from one behaviour another... Do you mean something thats in an input field already drag it out onto another behaviour? Yes Mouse support: We actually grabbed a couple Magic Keyboard cases and will be working on adding some better keybaord/mouse/trackpad support :) Beautiful <3
  • Stuff to add

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    SuperSeanS
    Hyper coins. You should be able to make custom sprite packs with code in some of the sprites, hyper coins are used to buy the packs, you can select some sprites, and then press the sell button if you have the developer premium Here is a picture of what the hyper coins will look like[image: 5481b009-c21c-45b8-87b7-75962b26950e.png] You will be able to get hyper coins from a daily spin wheel thingy to keep users more active and you can also get them if people buy your packs.
  • Persisting overlays

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    bosswaveB
    @Hamed that’s fair! I can make do lol Thanks for replying!
  • Disable the auto moving of behaviors

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    RobinsonXR
    This is so relatable 😂
  • Suggestions

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    MelideM
    @Aidan-Oxley oh wow, I didn't even noticed sorry 😂
  • Gamepad MFI support?

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    MurtazaM
    @SplitMindGaming said in Gamepad MFI support?: @Murtaza have u guys ever thought about creating hyperPad as a web based app or even a Desktop version that way sky is the limit on what you guys can add. That way it can really branch out and support publishing to not just iOS but android and pc. I know there’s a lot of other engines out there but you already know how I feel about u guys. Whatever u guys do. I’m there with u. We have. And it's something we're considering for the next major revision. Still very early in the thought process. Maybe a 2.0 or beyond thing.
  • HyperPad viewer

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    EpicCakeGameMakerE
    @Murtaza just trying it out 🤷
  • More animation related stuff

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    HamedH
    @SplitMindGaming No it doesn't. That would be a great optimization, but would have to think about the implementation for this. Let me add it to the list.