@Hamed to clarify, my idea was similar to the current if/else if system, but with a toggle to make the else if appear, and only one wire connecting both of them. Something like this: A82A57D7-CAA4-4D34-9DCE-13E00A7E420A.png
There could be a toggle for "advanced" or "more" properties like how we had it back in the day when behaviors were grouped into advanced and basic groups.
We could have more properties, yet keep a clutter-free UI. Almost everything in hyperPad are seperated by groups, and it wouldn't hurt to just add another section dedicated to object properties. Right?
Hyper coins. You should be able to make custom sprite packs with code in some of the sprites, hyper coins are used to buy the packs, you can select some sprites, and then press the sell button if you have the developer premium
Here is a picture of what the hyper coins will look likeAD80F43A-8403-4B50-933A-8D0F912B5135.png
You will be able to get hyper coins from a daily spin wheel thingy to keep users more active and you can also get them if people buy your packs.
@Murtaza have u guys ever thought about creating hyperPad as a web based app or even a Desktop version that way sky is the limit on what you guys can add. That way it can really branch out and support publishing to not just iOS but android and pc. I know there’s a lot of other engines out there but you already know how I feel about u guys. Whatever u guys do. I’m there with u.
We have. And it's something we're considering for the next major revision. Still very early in the thought process. Maybe a 2.0 or beyond thing.
@SplitMindGaming No it doesn't. That would be a great optimization, but would have to think about the implementation for this. Let me add it to the list.
It got removed because people kept “losing” their behaviours. But yes grouping it in this way is cool. What we want to do is create little functions that behave like JavaScript promises. Where you create a standalone function where it has a “resolve” behaviour to output when its done. And then make these functions shareable so you can import them across projects and send them to people.
@Stanica A feature that could automatically detect the spritesheet dimensions would also be really nice, like detecting via the transparency space between sprites