@Murtaza Thanks for listening. I love your product and marketing is also one of my strong points. What i learned is people have really short attention spans. The moment a user feels like they cant do something they are quick to put the item down. I just want to make sure that all those simple first steps a user does to try to create a game is covered and so far you guys did a good job with that. Especially seeing past videos of how the joystick control used to look like. Now when you open the joystick control you guys implemented everything from inside it. Would love to see more features like that be introduced to more controls and behavior. For example the
Count Down timer behavior. Would love to see a slot where you can input the sound it makes when it finishes. Also a warning sound input you can put. For example if it hits 10 seconds it will play a warning sound.
Really the simple things a user does early on during the game creation process. You want them to feel like they are engaged. Its why i keep pushing the specific animation toolsets or behaviors. When i opened the app and tried to add a simple pulse effect to a button and realized i couldnt. Then i messaged you and you said to implement over 3 to 4 different behaviors just to do this. I honestly was going to delete the app. But im glad i didnt and decided to stay patient and really learn everything because thats when i seen the true potential and power this app had. But everyone is not like me and the other few people in this forum who stay active and still use hyperpad. Im going to leave it at this. When dealing with visual scripting such as your app. You truly have to cater to to the less knowledge person. So the more idiot proof you make the app. I guaranty you that your download numbers and user interactions will go up.