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    Built in image compressing

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    • SplitMindGamingS
      SplitMindGaming
      last edited by

      Would love if hyperpad had the ability to either automatically or with a toggle compress the images on the project file. Same way you can do yourself with tinypng.com. This would save a ton of space. And i mean a ton. Would probably make about an 85% difference in total size just doing this alone. Could have it built in with the clean up project feature or a feature on its own. @Hamed

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      • SplitMindGamingS
        SplitMindGaming @SplitMindGaming
        last edited by

        @Hamed you guys can actually already hook up hyperpad to tiny png. Check link below. It has a developer api.

        https://tinypng.com/developers

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        • Aidan_FireA
          Aidan_Fire
          last edited by

          I don't really know how image storing and loading works exactly, but wouldn't compressing the image make it slower to load and/or lower quality because it has to uncompress?

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          • SplitMindGamingS
            SplitMindGaming @Aidan_Fire
            last edited by

            @Aidan-Oxley its not compressing as in something like zipping a file. More like shrinking the overall file size. Say the graphic is 256kb. Using a site like tinypng will now shrink the file to 8kb without real notice to image quality.

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            • SplitMindGamingS
              SplitMindGaming @Aidan_Fire
              last edited by

              @Aidan-Oxley so the smaller the file size. The faster it will load actually

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              • HamedH
                Hamed Admin
                last edited by

                This is actually just deleting a bunch of unused colours or really similar colours. Some people might not want this, but will see if we have time to add something like this.

                SplitMindGamingS 2 Replies Last reply Reply Quote 0
                • SplitMindGamingS
                  SplitMindGaming @Hamed
                  last edited by

                  @Hamed yeah i dont think alot of people dont know that they need this. But games are made with about 95% of image files. The rest are coding text. If they have a total filesize of 2gb and could shrink it down to 600mb without any loss of quality. The before and after file size comparison will be a dramatic difference. Also these are for mobile apps which will definitely not see any loss of quality unless your game is ultra realism which i doubt because hyperpad is not a 3d engine. This is perfect for 2d game development. I only remembered about this because when i used kwiksher to build my last game it had a built in image compressor.

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                  • SplitMindGamingS
                    SplitMindGaming @Hamed
                    last edited by

                    @Hamed heres another one thats open source https://imageoptim.com/mac

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