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hyperPad

hyperPad Forum

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  3. Needed feature…

Needed feature…

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  • Keith DavisZ Offline
    Keith DavisZ Offline
    Keith Davis
    wrote on last edited by
    #1

    I have only been working with hyperPad for a few days but, I have encountered one thing that is frustrating. Refactoring a project can be difficult. In particular moving behaviors from one object to another. Having the ability to copy/move a selection of behaviors to another object location would be awesome!

    As one learns best practices, you find the need to move complex logic around and copy/move would really help!

    Thanks for your time, hyperPad is fun…

    aPaperWeightA Keith DavisZ RobinsonXR 3 Replies Last reply
    4
    • Keith DavisZ Keith Davis

      I have only been working with hyperPad for a few days but, I have encountered one thing that is frustrating. Refactoring a project can be difficult. In particular moving behaviors from one object to another. Having the ability to copy/move a selection of behaviors to another object location would be awesome!

      As one learns best practices, you find the need to move complex logic around and copy/move would really help!

      Thanks for your time, hyperPad is fun…

      aPaperWeightA Offline
      aPaperWeightA Offline
      aPaperWeight
      wrote on last edited by
      #2

      @krdavis Much, much, much agreed! This would speed up updates for my games so much due to most of my code being repetitive. Great thinking and thanks for putting this to the developers attention!

      1 Reply Last reply
      3
      • Keith DavisZ Keith Davis

        I have only been working with hyperPad for a few days but, I have encountered one thing that is frustrating. Refactoring a project can be difficult. In particular moving behaviors from one object to another. Having the ability to copy/move a selection of behaviors to another object location would be awesome!

        As one learns best practices, you find the need to move complex logic around and copy/move would really help!

        Thanks for your time, hyperPad is fun…

        Keith DavisZ Offline
        Keith DavisZ Offline
        Keith Davis
        wrote on last edited by
        #3

        @Murtaza any plans to implement this kind of functionality?

        Keith DavisZ 1 Reply Last reply
        0
        • Keith DavisZ Keith Davis

          @Murtaza any plans to implement this kind of functionality?

          Keith DavisZ Offline
          Keith DavisZ Offline
          Keith Davis
          wrote on last edited by
          #4

          Bumping this to see if any of the devs can comment on this…

          SplitMindGamingS 1 Reply Last reply
          0
          • Keith DavisZ Keith Davis

            Bumping this to see if any of the devs can comment on this…

            SplitMindGamingS Offline
            SplitMindGamingS Offline
            SplitMindGaming
            wrote on last edited by
            #5

            @krdavis this is definitely on their radar as this feature was brought up on their trello page. But just not sure when it will actually be implemented.

            Keith DavisZ 1 Reply Last reply
            0
            • SplitMindGamingS SplitMindGaming

              @krdavis this is definitely on their radar as this feature was brought up on their trello page. But just not sure when it will actually be implemented.

              Keith DavisZ Offline
              Keith DavisZ Offline
              Keith Davis
              wrote on last edited by
              #6

              @SplitMindGaming thanks for the information!

              1 Reply Last reply
              0
              • Keith DavisZ Keith Davis

                I have only been working with hyperPad for a few days but, I have encountered one thing that is frustrating. Refactoring a project can be difficult. In particular moving behaviors from one object to another. Having the ability to copy/move a selection of behaviors to another object location would be awesome!

                As one learns best practices, you find the need to move complex logic around and copy/move would really help!

                Thanks for your time, hyperPad is fun…

                RobinsonXR Offline
                RobinsonXR Offline
                RobinsonX
                wrote on last edited by
                #7

                @krdavis I agree with you! :) We should have the ability to move behaviors from one object to another or reuse it somewhere else.

                In the meantime, I looked inside some project files and figured out a way to do this systematically using JavaScript - so I made an open source web app for this: https://rxcodes.github.io/hyperPad-Project-Modder

                RobinsonXR 1 Reply Last reply
                1
                • Luke tranL Offline
                  Luke tranL Offline
                  Luke tran
                  wrote on last edited by
                  #8
                  This post is deleted!
                  1 Reply Last reply
                  0
                  • RobinsonXR RobinsonX

                    @krdavis I agree with you! :) We should have the ability to move behaviors from one object to another or reuse it somewhere else.

                    In the meantime, I looked inside some project files and figured out a way to do this systematically using JavaScript - so I made an open source web app for this: https://rxcodes.github.io/hyperPad-Project-Modder

                    RobinsonXR Offline
                    RobinsonXR Offline
                    RobinsonX
                    wrote on last edited by
                    #9

                    @ZuniSoft @aPaperWeight @SplitMindGaming You can now duplicate behavior trees and move them into another object. :)

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                    0

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