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    Store and Modify a Colour with Code: Possible? How?

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    • D
      Deeeds
      last edited by

      Is it possible to store (perhaps in a box container, array or other storage device) a colour, and then, when necessary, apply mathematics calculations to it, and change it, then apply it to objects?

      Aidan_FireA 1 Reply Last reply Reply Quote 0
      • Aidan_FireA
        Aidan_Fire @Deeeds
        last edited by

        @Deeeds Yes, but the problem is it’s hex colour, so doing maths with it won’t be easy.

        1 Reply Last reply Reply Quote 0
        • Aidan_FireA
          Aidan_Fire
          last edited by Aidan_Fire

          You do it pretty much the same way you modify any input field.
          0_1514867855172_94F25B15-8321-40D3-B2C3-8190A9E430A9.png
          As for doing maths with it, ask @Jack8680 he already has a project somewhere for converting hex code into decimal numbers. Or you could try find his project on the Hub.

          1 Reply Last reply Reply Quote 1
          • T
            Thecheater887
            last edited by

            I tried this.

            It didn’t work well.

            Let me know if any of yalls comes across a decent way to do so.

            Aidan_FireA 1 Reply Last reply Reply Quote 1
            • Aidan_FireA
              Aidan_Fire @Thecheater887
              last edited by

              @Thecheater887 Tried what? What went wrong?

              T 1 Reply Last reply Reply Quote 0
              • T
                Thecheater887 @Aidan_Fire
                last edited by

                @Aidan-Oxley Forming and using a color.

                I start with “#” stored in a box container.

                I then generate 6 random numbers and append them to the box container, so it should read like “#1F390C” thus far. I then append FF for 100% opacity.

                Output that to a change color, and my logic all the sudden doesn’t run by it, when with a standard-typed #FFFFFFFF or anything else functions normally.

                GameCRAZYG Jack8680J 2 Replies Last reply Reply Quote 1
                • GameCRAZYG
                  GameCRAZY @Thecheater887
                  last edited by

                  @Thecheater887 Can you please provide a link?

                  Otherwise, try debugging. Make a label, and after each behavior make sure the hex code is proper. Also make sure each behavior is being triggered.

                  D 1 Reply Last reply Reply Quote 0
                  • D
                    Deeeds @GameCRAZY
                    last edited by

                    @GameCRAZY

                    Read this sentence more carefully:

                    Output that to a change color, and my logic all the sudden doesn’t run by it, when with a standard-typed #FFFFFFFF or anything else functions normally.

                    He's already debugged it and isolated the problem to the conversion of a Box Container's storage to a Set Colour's capacity to receive what's stored. This is, most likely, due to mismatched data types. The Box Container has probably stored a String (almost certainly) from his modifications (appends are probably defaulting to being done as strings) whilst the Set Colour is imagining it's going to receive a hexadecimal data type.

                    For some reason, Box Containers seem to be storing a hexadecimal when manually entering #FFFFFFFF. That's why this weird. This has been partially considered. But not wholly. Features that could/should have been there include dynamic RGB/HSL entry/modifications possible in code, too, and an easy way to alter opacity levels dynamically, too, in isolation from all other aspects of a colour. Hue shifting would be enormously assistive, in its own right, for all manner of effects and level articulation.

                    GameCRAZYG 1 Reply Last reply Reply Quote 0
                    • Aidan_FireA
                      Aidan_Fire
                      last edited by

                      Look through Jack8680’s Hub projects, he has a working colour manipulator.

                      D 1 Reply Last reply Reply Quote 0
                      • D
                        Deeeds @Aidan_Fire
                        last edited by Deeeds

                        @Aidan-Oxley Which doesn't address the problem.

                        There is no simple, elegant and/or nicely abstracted way to store, edit and utilise dynamic colours.

                        In a 2D game engine...

                        ...without Sprite Animations, Sprite Sequences, Bitmap fonts or other forms of frame based animation.

                        Aidan_FireA 1 Reply Last reply Reply Quote 0
                        • Aidan_FireA
                          Aidan_Fire @Deeeds
                          last edited by Aidan_Fire

                          @Deeeds Jack’s project converts a bunch of percentages into hexadecimal code and then sets an object (the entire background) to that colour. Unless hyperPad released an update that broke this, it proves you can store and manipulate colour codes and then set an object to the colour you want. EDIT: Oh, you meant simple and elegant (missed a few words read too fast), yeah not too simple needs a bunch of maths I think.

                          D 1 Reply Last reply Reply Quote 0
                          • D
                            Deeeds @Aidan_Fire
                            last edited by

                            @Aidan-Oxley fixed... see above ^

                            Aidan_FireA 1 Reply Last reply Reply Quote 0
                            • Aidan_FireA
                              Aidan_Fire @Deeeds
                              last edited by

                              @Deeeds So what you really want then is hyperPad to be able to do maths in hexadecimal then? And convert bases?

                              D 1 Reply Last reply Reply Quote 0
                              • D
                                Deeeds @Aidan_Fire
                                last edited by

                                @Aidan-Oxley

                                No.

                                I want an easy, elegant, simple and nicely abstracted way to dynamically adjust colours and alpha.

                                Saturation, Hue, Brightness and Alpha should be separable and operable upon independently. That's part of being NICE and abstracted. etc...

                                1 Reply Last reply Reply Quote 0
                                • GameCRAZYG
                                  GameCRAZY @Deeeds
                                  last edited by

                                  @Deeeds You can still output that string to a label!

                                  D 1 Reply Last reply Reply Quote 0
                                  • D
                                    Deeeds @GameCRAZY
                                    last edited by

                                    @GameCRAZY Labels aren't much use to the process of modifying a colour.

                                    GameCRAZYG 1 Reply Last reply Reply Quote 0
                                    • GameCRAZYG
                                      GameCRAZY @Deeeds
                                      last edited by

                                      @Deeeds Just check WHAT the string is, and work with that information!

                                      D 1 Reply Last reply Reply Quote 0
                                      • D
                                        Deeeds @GameCRAZY
                                        last edited by

                                        @GameCRAZY IT IS A STRING!!!

                                        That IS the problem.

                                        D 1 Reply Last reply Reply Quote 0
                                        • D
                                          Deeeds @Deeeds
                                          last edited by

                                          @GameCRAZY do you know what I mean if I say "different data types?"

                                          GameCRAZYG 1 Reply Last reply Reply Quote 0
                                          • GameCRAZYG
                                            GameCRAZY @Deeeds
                                            last edited by

                                            @Deeeds Yes, but you can still work with strings. I do know some Swift.

                                            D 1 Reply Last reply Reply Quote 0
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