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hyperPad

hyperPad Forum

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  • Spooky Land
    MurtazaM Murtaza
    WIP and Showcase pumpkin spooky land halloween platformer

    This looks great! Love the art style.
    You can definitely upload a single level of your game. You can share it right to the hub. You don't need to share a complete game. We just ask that you share something that has some sort of purpose.

    Can you share how you have your animations? Maybe we can spot something causing it to break.

    Keep up the awesome work!


  • hyperPad Dev Blog: Bluetooth Game Controllers!
    MurtazaM Murtaza
    WIP and Showcase

    It's planned for hyperPad 3.0. Stay tuned!


  • What are you stuck on in hyperPad?
    KrystalYeeK KrystalYee
    Help and Support

    Anyone have any problems they're stuck on? I can ping the hyperPad engineers to answer questions!


  • 2026 Oct - hyperPad Game Jam Challenge
    KrystalYeeK KrystalYee
    Announcements

    We're 5 days into the Haunted Challenge.

    What are you making?

    Share a screenshot or work in progress with the community!

    If you haven't started yet, you still have until the 31st to make an amazing game.

    Theme: Haunted
    Deadline: October 31st
    Submit: Publish to the Hub with #2026HAUNTEDJAM
    Make a haunted game now!


  • What's New in hyperPad 2.9
    MurtazaM Murtaza
    Announcements

    hyperPad 2.9: All about stability. Mascot holding a wrench and tools.

    hyperPad 2.9 focuses on stability. It includes more than 150 fixes across the editor, player, and Hub, plus support for newer iPadOS versions.

    Highlights

    • Sign in with Google from the login and sign-up screens.
    • Import HEIC and WebP images from Files and other apps.
    • Get a clear message when hyperPad cannot import a selected file.
    • Fixes address crashes, memory leaks, touch handling, Behaviors, Hub activity, and imported Projects.

    hyperPad now requires iPadOS 15 or later.

    Read the complete hyperPad 2.9 changelog

    Which fix or feature has made the biggest difference in your Projects?


  • 2026 Oct - hyperPad Game Jam Challenge
    KrystalYeeK KrystalYee
    Announcements

    πŸŽƒ Haunted Game Jam β€” Deadline Extended to October 31!

    Good news, creators! We're giving everyone more time to finish their Haunted Game Jam projects.

    The new submission deadline is:

    πŸ‘» October 31

    Use the extra time to polish your gameplay, finish your levels, improve your atmosphere, squash bugs, or jump into the challenge with a brand-new idea.

    We’re looking forward to seeing what you build.

    Submit your Haunted Game Jam game by October 31.


  • hyperPad Dev Blog: Bluetooth Game Controllers!
    MurtazaM Murtaza
    WIP and Showcase

    Heres a quick video showing the latest addition. Pairing your iPhone to use as a controller in hyperPad

    IMG_5301.mp4


  • 2026 Oct - hyperPad Game Jam Challenge
    KrystalYeeK KrystalYee
    Announcements

    Dates: October 1–10, 2026
    Theme: Haunted

    You have 10 days to create a playable hyperPad project inspired by Haunted.

    How you interpret the theme is up to you. Your project can be spooky, funny, strange, atmospheric, or something we didn't expect.

    Rules

    • Create your project using hyperPad.
    • Make it around the Haunted theme.
    • You may use existing assets and logic.
    • Your project must be playable.
    • Add #2026HAUNTEDJAM to your project keywords when you Publish it to the Hub.

    Deadline: October 10, 2026

    Use this thread to share your ideas, screenshots, work in progress, and questions while you build.

    We'd love to see what haunted games you make.

    Good luck! πŸ‘»
    hyperPad Team


  • hyperPad Dev Blog: Bluetooth Game Controllers!
    MurtazaM Murtaza
    WIP and Showcase

    A sneak peek at whats coming: physical game controllers! You will now be able to pair a bluetooth controller to your device, and use it in hyperPad!
    You can create custom controls using the Controller Event behaviour. This works similar to how existing keyboard inputs work.

    But we've also added a "Map Controller Inputs" behaviour which allow you to take your existing game, and map the touch controls to a controller.
    Heres a tutorial as a sneak peek to see how it works:
    https://www.hyperpad.com/documentation/add-controller-support-to-your-game


  • hyperPad Dev blog: Smart Shapes!
    MurtazaM Murtaza
    WIP and Showcase

    Another sneak peek at what we're building. This is smart shapes!
    It started off as a modern take to Tile maps, and tile based games. So you can have a repeatable graphic that tiles.
    But that sort of blew up and now you can create terrain, free form shapes, paths.
    We've also created behaviours to go along with this to dynamically generate shapes at run time. What this means is you can create an endless runner like Tiny Wings, where the terrain generates as you fly through the level.

    4jxyd422kczhm6k8k0924dp80c1p.png

    Heres the documentation on the Smart Shape Object:
    https://www.hyperpad.com/documentation/smart-shape-object

    And heres a tutorial on how smart shapes work to create a game like Tiny Wings
    https://www.hyperpad.com/documentation/build-orbitrun-with-smart-shape-part-1-your-first-launch

    Keep in mind, these tutorials are just for a sneak peek. And these features are coming in a future hyperPad update.

    We are testing them now, so you can get early access by joining our testflight beta.

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