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  • RE: September 2025 Game Jam Challenge

    Congratulations to PATCHLINGS by NeilShenn!

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    A haunting Halloween-inspired game made on iPad! 🎃👾 Play it now on Hub.

    Got an idea of your own? Build your game with hyperPad and share it with the world.

    Get ready for the next Code For a Cause x Micro Jam for a chance to win cash prizes 💰(There's gossip the cash prize might go up! 👀)

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  • RE: September 2025 Game Jam Challenge

    The game jam is live!

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    Join our sponsored event, Code For a Cause x Micro Jam 2 and stand a chance to win the cash prize.

    The theme is Tiny but Mighty 💪

    What mighty game will you make?

    Learn more here

  • hyperPad 2.2 is here!

    hyperPad continues to be the most intuitive game maker for iPad. Combining no code creation, powerful game engine features, and seamless publishing tools for beginners and pros alike.

    Your feedback during Beta testing helped shape the final release. So test this version out, share your thoughts, and help us make hyperPad better than ever!
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    Thank you for making your amazing iOS indie games with us.

    hyperPad Team 💚

    About Version 2.2

    Here is the full list of new features and bug fixes we worked on for the hyperPad 2.2 update.
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    New Features:

    • Added Pitch Shifter and Amplify audio effect behaviors - Sound behaviors can now send their output signals to audio effect behaviors.
    • Added an Automate Audio Effect behavior that can change properties of audio effects over time.
    • Updated the splash screen and added splash screen options in global properties.
    • Added support for multi-tasking and resizable window.
    • Added "Automatic" aspect ratio in preview mode.
    • Added support for portrait mode in the editor.
    • Added support for Game mode.

    Bug Fixes and Improvements:

    • Fixed Frame Event and Timer behaviors malfunctioning when opening overlays.
    • Fixed wall-to-wall collisions no longer working.
    • Fixed accidental behavior disconnections via the keyboard.
    • Fixed a crash with collapsed Behavior Bundles containing behaviors that do not exist.
    • Fixed a crash caused by setting an object’s graphic on multiple collision events.
    • Fixed a crash caused by loading long texts in TFFLabels.
    • Fixed sound effects playing at incorrect volumes.
    • Fixed high audio latency and excessive dropouts.
    • Fixed the audio engine stuttering when CPU resources are low.
    • Fixed sound effects not playing in overlays.
    • Fixed setting polyphony to 0 or a behavior input field causing a crash.
    • Fixed closing overlays stopping all sound effects and music.
    • Fixed submitting or updating a project on the Hub not working.
    • Fixed 4:3 aspect ratio inconsistencies between the scene and the editor on MacOS.
    • Logging into the Asset Shop while logged out will now prompt the user to login.
    • Fixed backups being unable to be accessed.
    • Fixed rare crashes caused from loading scenes.
    • Fixed music streaming being interrupted/halted while using hyperPad.
    • Fixed Play Sound behaviors skipping completion calls when audio finishes playing frequently.
    • Fixed the Load Image behavior outputting low resolution results for Photos and Camera modes.
    • Fixed behaviors not being treated as root behaviors when using undo/redo.
    • Fixed duplicated behaviors not being treated as root behaviors.
    • Fixed undo action for deleting behavior trees not being restoring connections from parent behaviors.
    • Fixed physics behaviors not working when executed as root behaviors.
    • Fixed spawned objects not having their collisions properly created.
    • Fixed music being resumed from the Debug menu when it was paused via the Pause Music behavior.
    • Tweaked volume mapping to match the legacy version.
    • Fixed the Play Music behavior not triggering child behaviors on completion.
    • Fixed behaviors being collapsed when they are not supposed to be.
    • Fixed lag caused by repeatedly triggering Joystick behaviors.
    • Fixed the Set Input Field behavior not properly storing Array and Dictionary values.
    • Fixed some transitions running twice as fast while an overlay is opened.
    • Fixed some behaviors not properly cleaning up when loading new scenes during gameplay.
    • Fixed Set Sound Setting and Set Time Scale behaviors not reactivating when running repeatedly.
    • Fixed some sound effects being removed when loading new scenes.
    • Fixed bluetooth connection issues with the audio engine.
    • Double tapping on a behavior will now also snap all child behaviors into position.
    • Fixed Shoot and Shoot with Button behaviors not playing their selected sound effects.
    • Fixed sound objects unable to be previewed in the editor.
    • Fixed sound objects not being able to be looped.
    • Fixed duplicating a behavior tree to another object causing the behaviors to become root behaviors.
    • Fixed wall-to-wall collisions not being handled on start.
    • Fixed the Draw behavior drawing lines at incorrect positions when using percentage units.
    • Fixed project exports and backups not working.
    • Fixed visual bugs with the camera, background and pause button in the editor.
    • Fixed unsupported aspect ratios appearing in the debug menu.
    • Fixed scrolling in the behavior reference.
    • Fixed status bar being visible during preview mode.
    • Fixed preloaded overlays and scenes not adapting to the current aspect ratio.
    • Fixed physics related crashes, including a crash that was caused by changing a circular object’s physics mode.
    • Fixed physics behaviors not taking effect on objects that were spawned in the same frame.
    • Fixed physics behaviors not working when activated on scene start.

    And numerous other bug fixes and improvements!

  • September 2025 Game Jam Challenge

    📢 Win Cash Awards!

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    Starts: September 25th 2025 at 9:00 AM
    Ends: September 30th 2025 at 9:00 AM

    Theme & Rules:

    Tiny but Mighty, following the Code For A Cause x Micro Jam 2

    Build your own game, share it with the world, and win the cash prize!

    Submission Rules

    All game entries on hyperPad between September 25 - 30th, 2025 tagged with the event tag #cfac2 will be showcased!

    Learn more about the event here

    Connect with us! Share your game dev progress on socials and tag us!

    Unleash Your Creativity,

    hyperPad Team 💚

  • RE: DIZBIZ REMAKE WIP

    @themerpygirl this is so cool! Keep up the great work :)

  • RE: 🏆 Community Awards!

    @NeilSenn said in 🏆 Community Awards!:

    Maybe there's a trophy at 5 hub games 100% completed. I've only seen Jaime and Jasmine have a percent complete counter but I'm guessing once Norbert and others are near finished they'll have verifiable progress.

    Yeah we're going to be launched a lot more "conditional" awards that you work towards based on creating, community involvement etc.

  • RE: 🏆 Community Awards!

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    Meet SparklingWallGames2023 on hyperPad

    SparklingWallGames2023 has been building games on hyperPad, the powerful iPad game creation app, for years.

    Known for their original ideas and creative use of hyperPad’s visual coding system, their portfolio showcases a wide range of projects that each deliver a unique style, atmosphere, and gameplay experience.

    ✨ Why SparklingWallGames2023 stands out on hyperPad:

    • Brings fresh, creative game concepts to life on iPad

    • Uses hyperPad’s drag-and-drop coding tools in innovative ways to develop unique games

    • Active contributor to the hyperPad game dev community

    • Consistently delivers games with distinct design, art, and storytelling

    👉 Check out SparklingWallGames2023’s profile here

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  • RE: 🏆 Community Awards!

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    Meet Robson on hyperPad

    Robson is a talented creator on hyperPad known for blending striking visuals with playful, original ideas. His portfolio showcases a range of games that each carry their own unique style and atmosphere:

    • You Sock – A quirky, lighthearted experience with personality and charm.

    • The Money Tree – A creative spin on resource-building with a cool design.

    • The Non Place – A moody, atmospheric project with beautiful graphics and a unique artistic direction.

    What sets Robson apart is his ability to explore varied art styles. From bright and whimsical to dark and contemplative, while always delivering polished, engaging worlds. His work demonstrates just how versatile game creation on iPad can be, and why hyperPad is the perfect canvas for creative expression.

    Check out Robson's Profile here

    Some of his games

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  • 🏆 Community Awards!

    Recognizing the Best in Our Dev Community

    hyperPad turns iPad into a true game studio, and our creators prove that imagination has no limits. That’s why we’re excited to showcase our Community Awards.

    🏆 Meet Our Latest Winners

    Personalized awards designed to honor exceptional creators who push the boundaries of what’s possible on iPad.

    These awards don’t just recognize talent. They’re featured right on winners’ profiles, spotlighting their achievements for the entire hyperPad community.

    Caring Creator Award 💖

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    Awarded for the Code for a Cause x Micro Jam Competition:
    Robson
    Your games not only impress. They inspire, making a difference beyond the screen.

    Jam King Award 👑

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    Awarded for the hyperPad Bi-Monthly Game Jam Challenge:
    Robson, SparklingWallGames2023, Jack8680
    Each one of you has shown your unique creativity, dedication, and game-making mastery on iPad. You have all set a new standard for what can be built on iPad.

    👏 Join us in congratulating these amazing creators!

    Their achievements show how iPad can become a true handheld studio, empowering anyone to turn ideas into interactive experiences. Share your congratulations and leave your feedback on their games!

    💡 Now, it is your turn: Keep creating, experimenting, and sharing.
    Your next dev project could earn you a featured Community Award. Showcase your talent, inspire others, and be recognized for what only you can create.

    All on iPad.

  • Have you been with us creating games on iPad since 2014?

    Cause you could be eligible for this award!

    Tell us what other awards you'd like given out 😎

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