@kamdroid said in A standardised default scrolling system (not UI object):
@hamed I guess scrollable UIs are just personal opinions, as I love scrollable inventories whereas other people might prefer pages, if I were to make a big game I'd make this an option in settings.
Settings like that are also not a good user experience. You should choose one interface and keep it consistent. UI settings should mostly be for accessibility eg. make font larger, colour blindness etc.
The reason why I've used hyperPad is because it's easy – it does all the boring work for me so I can focus on making the game, and scrolling is one of those boring things which I shouldn't need to spend time implementing myself.
Should be the case when we have hierarchies. (Mask parent, Drag and drop, lock vertical direction)
I wish there was an inbetween of Unity and the ease of hyperPad. Hopefully that's what Unity Playground could become one day. For now I can only see hyperPad as a game prototyping tool and making simple games, though that'll probably get better as more features are added.
Sometimes you just have to choose the best tool for the job. We're proud that our users are maxing out hyperPad to its limits and we're working hard to make it super powerful and also easier at the same time. We're listening to you guys, there's just a lot of stuff to implement!