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  • RE: How to publish game.

    @Eric726

    We just made some changes to your profile. Can you check if it works now?

  • RE: How to publish game.

    @Eric726

    Weird! I pulled up your account, and looks like you've used both the starter app and the complete version before and your account has gotten confused.
    I'm looking into correcting this! Sorry for the issues.

  • RE: Idea

    @Bryce678

    Realistically the demand isn't that high for this, and it's something that can be easily abused with the hub.

    So unlikely for us to add it any time soon. If something else in the future relies on this, or this gets added as a byproduct that sure. But it's not something that is currently on our roadmap.

  • RE: How to publish game.

    @Eric726

    Are you using hyperPad starter or the complete hyperPad app?

  • RE: Game Version

    The main limitation between starter and the paid version is the amount of projects you can create. You shouldn't be limited by cloud back ups, rather the amount of new projects you can make.

    If you can't create more than one project let me know, as that sounds like some sort of bug.

    Also, when you have both apps on one iPad it can do weird things with your user account, so we don't recommend having both at the same time. This could confuse how your profile is treated. Which is probably why you're seeing a limitation with cloud backups.

  • hyperPad 2.3 is here!

    Newsletter images 2025.png

    You built this with us.

    The latest hyperPad combines your Beta feedback with new tools that make no code game creation on iPad faster and more powerful than ever.

    Test it out, share your thoughts, and keep shaping the future of game development on iPad with hyperPad.

    Thank you for making amazing games with us.

    hyperPad Team 💚

    About Version 2.3

    Your favorite game engine on iPad just leveled up.

    Introducing Prefabs. Reusable logic that changes how you build in hyperPad, plus major behavior upgrades and fixes!

    The all-new Prefabs and Templates system is here. Build games with reusable logic, share game behaviors across different scenes, and even export objects to other game projects.

    Combine that with reworked Joystick and Tilt controls, new Hover, Debounce, and Shake behaviors, and dozens of fixes and polish throughout, and this is one of hyperPad’s biggest updates yet.

    New Features:

    • Added Prefabs and Templates: you can now have behavior logic shared across objects in multiple scenes, and export object files to use in other projects.
    • Reworked If behaviors: the If behavior will now have an additional nub on the right that triggers if the condition is not met.
    • Revamped the Joystick Controlled and Tilt Controlled behaviors: these behaviors now offer more granular control over movement and rotation.
    • Added a Hover Event behavior that triggers other behaviors on hover events: On Hover, While Hovering and On Exit.
    • Added a Debounce behavior that limits how often behaviors can execute.
    • Added a new Ad Banner Event behavior that triggers on ad banner events: Ad Loaded, Ad Clicked, Received Error, and Impression Recorded.
    • Added a Shake Object behavior.
    • Added regular expression support in the split operation in the Text Operation behavior.
    • The Set Sound Settings behavior can now affect Sound objects.

    Bug Fixes & Improvements:

    • The camera boundaries will now be visible when selecting objects and areas from the behavior editor.
    • Fixed transparency loss in imported animations.
    • Fixed the "Auto" Aspect Ratio, miscalculating the nearest aspect ratio in portrait mode.
    • Fixed a crash in the editor with iPadOS 26.
    • Fixed freezing caused by advertisement banners.
    • Fixed advertisement banners requesting ads too frequently.
    • Fixed performance drops caused by drawing an uncached graphic into a Render Texture.
    • Fixed an issue that caused the Shoot behavior to be unable to play sound effects.
    • Fixed crash when pressing x in the activity feed.
    • Fixed the visual notification being hidden behind the top toolbar.
    • Fixed the behavior toolbar being visible in the particle and sound editors.
    • Fixed the asset library not returning to its original state when returning from the particle and sound editors.
    • Fixed the selection box having a visual offset when selecting objects from the behavior editor.
    • Fixed crashes when playing projects on iOS 13.
    • Fixed behaviors without output nubs being unable to be snapped into position.
    • Fixed visual bugs in the some menus in the editor that were introduced in the previous update.
    • Fixed the Alert title in the Open URL behavior when opening websites in Safari.
    • Fixed inconsistent style of search bars between iOS 16 and iOS 26.
    • Fixed more project permission errors.

  • Prefabs, Coins, and Dislikes - What Do You Think of the New Update?

    Okay, this new hyperPad update is wild.

    Prefabs are finally here, the joystick/tilt controls feel way smoother, and there’s even a new Hover Event and Shake Object behavior. Plus, a ton of annoying bugs were fixed (shout out to the dev team).

    The highlight is definitely Prefabs & Templates.

    Being able to reuse behavior logic across scenes and projects changes everything. You can literally build your own reusable systems now, like custom player controllers, UI setups, or enemy logic. Reuse objects and behaviors across multiple scenes and share them with other users. Build once, use everywhere, or even create shareable “plugins” for the community.

    But that’s not all. Dislikes have made a comeback, and Coins have arrived!

    • 🪙 Coins: Give coins to other creators to show love, or receive them from another user’s personal stash. No monetary value, cannot be purchased. Only earned by being awesome.
    • 👎 Dislikes: Dislikes are back in the Hub; use it to give constructive feedback on projects that need improvement.
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      IMG_0897.PNG

    Also, the Debounce behavior and Ad Banner Events are seriously underrated. Debounce stops rapid-fire triggers, so no more accidental infinite button presses, while Ad Banner Events give you control over ad loading, clicks, and impressions.

    Another new behavior that can shake an object! This does not affect the object’s position and is only a visual effect. A new awesome way to make an object shake easily.

    🎮 Joystick & Tilt Revamp

    Your controls just got way smoother. The Joystick Controlled and Tilt Controlled behaviors have been rebuilt for ultra-precise control of movement and rotation. Get ready for buttery-smooth gameplay.

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    ⏱️ Debounce Everything

    Say goodbye to spammy triggers. The new Debounce behavior keeps your logic clean by limiting how often behaviors can fire.

    💰 Ad Banner Events

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    You now have full control over your ad banners with new triggers: Ad Loaded, Ad Clicked, Error Received, and Impression Recorded. Monetization just leveled up.

    💬 Text Gets Smarter

    You can now use regular expressions in the Text Operation behavior’s split function. Text manipulation pros, this one’s for you.

    🧹 Bug Fixes & Polish

    Camera boundaries now visible when selecting in the behavior editor.
    Fixed transparency loss in imported animations.
    Fixed crashes, freezes, and weird UI ghosts haunting the toolbar.
    iPadOS 26 and iOS 13 users. You’re back in action.
    Better performance, fewer crashes, smoother everything.

    So, out of curiosity

    What’s your favorite new feature so far?

    Have you started experimenting with prefabs, the revamped controls, and hover events?

    Any weird bugs or creative uses you’ve discovered already?

    Let’s share setups, screenshots, or even mini tutorials. This update opens up a ton of new possibilities for advanced projects.

    Go crazy devs, Happy Halloween 💥 🎃

  • RE: How to publish game.

    Try logging out and logging back in?
    I also notice your hub isn't properly fully loaded.

  • RE: How to publish game.

    @Imxbox973

    Can you show a screenshot or video to show what is happening?

    What isn't working specifically?