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  • RE: An unfortunate goodbye/inactivity

    Sorry to see you go! You've been a part of the community for a long time, so hopefully you can find some time to pay us a visit :).

    Also sorry that you're feeling discouraged on waiting for new features. We have a release cycle of 4-5 months for major release updates. We do this for a few reasons.

    1. Users don't update as often when we do quicker updates. They often skip updates. This causes major issues, or false bug reports and slows down our progress and also makes them have a bad experience since they're having bugs that have been fixed.
    2. If we do major feature changes very quickly, this could potentially cause issues with existing projects. As you all have probably realized when creating your own projects, fixing one bug or adding a new feature adds 10 more bugs ;). While the hub and public facing part of hyperPad is in-active, we do have schools and "pro" developers that require this type of stability. Sudden changes are bad for these users, and since this is where the majority of our use-base sits, we have to cater to their needs.
    3. Most often there are work arounds for bugs. For any bugs that are critical, we usually release an update a month after the "big one". And then subsequent critical bug fixes after that.... As long as they are reported. We have a major problem where a lot of bugs do not get reported.

    Now, that being said there have been major underlying changes with the hyperPad behaviour system (as you've noticed). We've shifted from developing major features to developing tentpole functions that will support the future. This means we're building the core support and functionality. While it's not pretty, it does make the behaviour system more robust. By adding things like arrays, dictionaries, object references, and attributes we've opened the the behaviour system to be extremely powerful. You may not realize it, but you now have the freedom and power to create almost anything in hyperPad (sometimes a bit tedious, I know!)
    For example, while developing some of these features, one of our previous engineers essentially created a behaviour system within hyperPad....
    Once these tent pole features are in place, we'll focus on simplifying them and making them more accessible. This means adding things like functions, robust sharing and collaboration.

    Any ways, I don't want to make excuses (we know we've been slow, especially with the last update), or change focus on your post. It was great having you part of the community, and we really do hope you pay us a visit from time to time!

    posted in General Discussion
  • RE: How is forum login still an issue today

    Unfortunately we don't have much control here. We didn't develop the forum software. In order to make it work with the hyperPad log in, there is some trickery involved. For the most part this works, but then they make a change (or we do) and it causes this. It's sort of like game of cat and mouse.

    As Aidan mentioned, the easiest route is to just load the hub first then load the forum next. Hmm, maybe this is something we can just automatically do behind the scenes as a sloppy work around. @Hamed?

    posted in Bug Reports
  • RE: 1.24 Finally Available!

    @T-Studios for some reason you kept going back. Fixed it now

    posted in Announcements
  • RE: 1.24 Finally Available!

    @T-Studios can you try logging out and logging back in?

    posted in Announcements
  • RE: Can’t import custom sound from GarageBand

    Sorry. Missed this! Should be fixed in version 1.25

    posted in Fixed
  • RE: Is there any way to make Xcode apps into android apps?

    Currently not possible.
    Both hyperPad and the graphics engine are 100% native iOS. This allows us to get maximum performance and work faster since we don't have to factor in other devices.

    Our long term plan does include having users export for many other platforms. But we're just not there yet. It would take roughly 10 months of work just to get the player side cross platform (not the editor). Which really is not bad, but this means we wouldn't be able to work on anything else during this time.
    hyperPad would essentially be dead in the water for almost a year while we do this change. Our goal is to get hyperPad and the community to the point where we can sort of be hands off for a little while and make this change.

    We're getting close, but not quite there yet. Maybe something for 2020?

    posted in Help and Support
  • RE: 1.24 Finally Available!

    @GameCRAZY

    Permanently. We’ve changed the pricing model so so everyone is developer. If for some reason we go free again, you still keep it. We don’t take things away :)

    posted in Announcements
  • RE: Blocked out of my own game

    Is this an older project?
    There is a bug that on some older projects this could come up. Hamed has posted some instructions on fixing this in our announcements thread:

    https://forum.hyperpad.com/topic/1212/1-24-finally-available/10

    posted in Help and Support
  • RE: New problem....can’t view other people’s stuff

    @Game-maker-123 said in New problem....can’t view other people’s stuff:

    st update I went onto the hub to play some of the other creations only to find that my newly updated hyperPad is apparently outdated, what?

    @Game-maker-123 what version of hyperpad are you running?

    posted in Help and Support
  • RE: Blocked out of my own game

    @BD-Studios @Game-maker-123 were you signed into the same account while making the game? Is the game on the hub?

    posted in Help and Support