@hamed No this didn't fix my crash, it caused it. I had a box container containing the delay at which the game spawns enemies, this delay gets shorter and shorter as the game goes on. The latest update removed the value in the box container, so the game was spawning enemies every <null> seconds which I think is the cause of the crash. Meteor was fine before I got the beta.
Yes, we fixed it. You will have to re-import the older project for it to be working again. Luckily, it's only on the default box container value and isn't too wide spread.