This is a really strange bug, because I'm not sure how it got into this state. It should definitely not crash, but for some reason, one of the values in the input field is the wrong type.
Will fix the crash in the next update. 1.25
Also, send us the whole project and tell me what objects that have the behaviour so I can quickly fix it for you and send it back.
Perhaps audio stutter could be hyperPad's fault, but something not triggering (e.g. object touched) is very often the user's fault and it's easy to give up and blame HyperPad.
Where the logic is not triggering, add a clear message to indicate the behaviour has been triggered. If that doesn't show, reselect the object.
If you still can't fix the issue, we can't help unless you give us your project and maybe I can find the issue,
I am sorry for including it on my earlier message regarding my account issue. You already have a copy of the game right? Please have a look at level 2. Check out the first 6 monsters there. I simply use a broadcast message to score key behavior. What do you mean broadcasting 6 times? Is that a bug of the new version?