New FX Sound Behaviour?
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What do you think?
How will you use this in your game ๐


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@KrystalYee Having the same audio file played at slightly adjusted and varied pitch values for variety is one of the coolest fast UX tricks I've seen.
Thank you a million for all for of the audio advancements. Being able to tweak-test-tweak-test-tweak-test with no latency on compile until the audio trigger feels correct is one of the many reason I wouldn't be anywhere else.
You all are the best! -
@NeilSenn Thank you! We absolutely love hearing this! ๐
Pitch variation is such a tiny tweak with a huge payoff, makes everything feel more alive. And yes! Instant testing with no compile time is a total game-changer. So glad you're getting the most out of it! ๐งโจ Do show us some of your WIPs with these behaviours.
And let us know if we should share more audio tips or examples for pitch/randomization :)
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With your input, this post could be even better ๐
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