• hyperPad 2.2 Beta

    WIP and Showcase
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    MurtazaM
    We've just submitted a new beta new bug fixes: Double tapping on a behavior will now also snap all child behaviors into position. Fixed Shoot and Shoot with Button behaviors not playing their selected sound effects. Fixed sound objects unable to be previewed in the editor. Fixed sound objects not being able to be looped. Fixed duplicating a behavior tree to another object causing the behaviors to become root behaviors. Fixed wall-to-wall collisions not being handled on start.
  • 2 Votes
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    HIStudiosOFFICALH
    Yes is it possible because I can make level editors and they work just fine no bugs if it doesn’t work I just check if I forgot anything and it’s normally if I forgot a behavior
  • New FX Sound Behaviour?

    WIP and Showcase
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    KrystalYeeK
    @NeilSenn Thank you! We absolutely love hearing this! 🙌 Pitch variation is such a tiny tweak with a huge payoff, makes everything feel more alive. And yes! Instant testing with no compile time is a total game-changer. So glad you're getting the most out of it! 🎧✨ Do show us some of your WIPs with these behaviours. And let us know if we should share more audio tips or examples for pitch/randomization :)
  • WWDC26 Announcements for iPadOS26!

    General Discussion
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    KrystalYeeK
    @NeilSenn said in WWDC26 Announcements for iPadOS26!: @KrystalYee Appreciate the feature update. Truth be told I rarely pay attention. A two iPad setup with customizable voice commands could get rather interesting. Seeing the new external storage capabilities makes me think I'll be building an asset library as time goes on. Really cool, thanks! Reply Glad you liked the update! Totally hear you, this new update could really open up some awesome creative possibilities! Can’t wait to see what cool games you build.
  • 2025 DevLogs

    Announcements
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    KrystalYeeK
    ✅ Confirmed in the Next Update — Revamped Audio System The next update will include the reworked audio system! All features mentioned previously will be available in the next update with the addition of new capabilities: You can now perfectly loop sound effects in the Play Sound behavior. When Loop is enabled, you can define how many times it repeats before completing. Sound effects have a priority field. When the audio engine is handling too many sound effects (or it's stuttering), it will drop sound effects with the lowest priority first. Use this to prioritize playback of important sound effects. Sounds are preloaded, so there's no longer any lag when playing sound effects for the first time. The Play Music behavior will have the ability to preload audio tracks too. If disabled, it will load the track before playback occurs (without lagging). Music can also be persistent between scenes. When enabled in Play Music, music will not be interrupted when loading another scene. Preloading scenes and overlays no longer interrupts audio. [image: 0dd8d1c3-2bc5-49f4-8d31-b049ad71fb3c.png] [image: eb0d6546-1a5a-44a7-8c07-2b4d41ce8202.png]
  • Potential New Features

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    KrystalYeeK
    🟠 Potential New Feature — Debounce Behavior A new behavior that limits how many times it can be triggered. This can be used to prevent spamming specific actions. 🚀 Debounce Time - The cooldown time in seconds before the behavior can be triggered again. 🚀 Affected by Time Scale - If enabled, the scene's time scale can affect the debounce time. [image: 102a8fc3-bc34-4e81-b8c6-8e8f22a77c20.png]
  • “Pizza Tower” meets “Super Mario 64”

    WIP and Showcase
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    KrystalYeeK
    🚀 Tiny Game Challenge: Submissions CLOSED! Now, the spotlight awaits! The bi-monthly hyperPad jam is over—but now comes the best part: PLAYING your tiny masterpieces! 🔥 What's next? 1️⃣ All games live on the global Hub Page—go explore! 2️⃣ VOTE NOW! 🗳️ Most likes at the end of the week win. Comment thoughtfully! 3️⃣ Winners get featured across hyperPad platforms! 💡 How to leave great feedback (STAR Method): ⭐ Situation: "When I jumped on the moving platform..." ⭐ Thought: "I loved how the controls felt..." ⭐ Appreciation: "The art style was so charming!" ⭐ Request: "Maybe add sound effects for...?" ✨ Pro tips: Share your #hyperPad dev process Play at least 3 other games Stay tuned for announcements! Happening next week. Keep creating amazing iOS games on iPad —next challenge drops soon! Tag us on socials with your creations and use #hyperPadChallenge
  • Game Jam Progress

    WIP and Showcase
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  • Sprite Import losing transparency even after new update

    Bug Reports
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    MurtazaM
    @Kore This is actually a separate bug. This is a bug with creating animations using the Asset Library. A workaround is to use the Play Animation behavior and select all the frames manually.
  • hyperPad 2.1 is here!

    Announcements
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    KrystalYeeK
    @NeilSenn Our absolute pleasure! Biggest shout out to the dev team for all their hard work 🫡
  • What is the biggest challenge in a weekend game jam?

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    KrystalYeeK
    🧠 Brainstorm Mode: ON The theme drops May 23 — what do you think it’ll be? 👀 [image: 7319257e-3a0b-4416-ac10-09e9ebc62f38.png] Start warming up your creative muscles now and have all your resources ready! If you need some help, check out our Resource Journal here. Action, puzzle, or total chaos? Your game-making weekend begins soon! The next hyperPad Bi-Monthly Challenge is coming soon! 🗓️ Starts: May 23, 2025 @ 10:00 AM EST ⏳ Deadline: May 25, 2025 @ 11:59 PM EST 🏷️ Theme will be revealed at the start of the event! Tag us on socials with your creations and use #hyperPadChallenge #gamedev #indiegame #iPad
  • Viewer can't fit my game

    Help and Support
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    RobinsonXR
    @gmail When pausing the game, you can also change the aspect ratio to best fit your screen.
  • From game to App

    Help and Support
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    KrystalYeeK
    @gmail Here's the full link, it should pop up to a Canva view link but I can send you a PDF if needed! https://www.canva.com/design/DAGkFKebPyo/dqkFof9MHsXlw-JuG0GSmA/view?utm_content=DAGkFKebPyo&utm_campaign=designshare&utm_medium=link&utm_source=viewer And that's awesome to hear! I believe hyperPad should be compatible with that version of MacOS
  • No Permissions

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    MurtazaM
    @gmail Glad to hear it!
  • Previous Game Jam Submissions!

    Moved WIP and Showcase
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    KrystalYeeK
    PSA: Many games can be built in a weekend—look at this one! 🤯 Made for a game jam, this game blew our minds! 🏓Ping Tap anywhere to hit the ball. Timing is key. [image: b6b54e20-c87a-4a8e-8252-574b69005ffe.png] Try this game out now! https://www.hyperpad.com/projects/bgnlz4qb/versions/ping Tag a dev who needs to see this 👀 The next hyperPad Bi-Monthly Challenge is coming soon! 🗓️ Starts: May 23, 2025 @ 10:00 AM EST ⏳ Deadline: May 25, 2025 @ 11:59 PM EST 🏷️ Theme will be revealed at the start of the event! Tag us on socials with your creations and use #hyperPadChallenge #gamedev #indiegame #iPad Instagram: https://www.instagram.com/hyper_pad/ Twitter: https://x.com/hyperPadApp TikTok: https://www.tiktok.com/@hyperpad YouTube: https://www.youtube.com/@hyperPad
  • Sounds

    Help and Support
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    gmailG
    @gmail Never mind...figured out the problem, user error
  • How to recover a project?

    Help and Support
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  • What got you into iPad game development? 🎮✨

    General Discussion
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    MurtazaM
    @NeilSenn I think the big issue is people biting off more than they can chew and lose motivation. Especially for a first game. Usually what happens, people discover an app like hyperPad realizing they can finally make games they've always dreamed of. But ignore the fact that a lot of the games they've been playing and inspired by were created by larger teams or people with years of experience. Thats why when people start, I always recommend starting with a small game. Do something like Pong, or brick breaker. And then try to add to it, make it more unique and exciting. From this you will really learn the toolset, and not lose motivation so quickly. You don't need to make the next GTA, or epic RPG as your first game. Start small, and celebrate the little wins along the way.
  • My new game!

    WIP and Showcase
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    KrystalYeeK
    @Bryce678 exciting! Show us updates :D