Use and store dynamic values in more behaviours



  • I need to be able to store and use dynamic values in more behaviours.

    Such as:
    • Store objects and use them in object behaviours (e.g. set position, set color)
    • Store and use object that was spawned in via behaviour
    • Load scene via index or name
    • Set graphic via name, play sound via name, etc

    This could let me make a lot cooler stuff with hyperPad.



  • @kamdroid

    Load scene is not too bad. Just use save/load file, ifs, and load scenes. I originally did it on my game Loopy Blocks.

    I agree with the other ones though.