More advanced file IO
Kamdroid last edited by
Here are some ideas for more advanced file IO that I would love to use.
Store asset files in variables and use them in behaviours, so if you are using a certain asset in many different behaviours, then decide to change it, it will not be a painful repetitive process
Adding to the above, alternatively use assets in behaviours via their path name (e.g.
Ability to store scenes in the asset viewer rather than in the one scene list overview
Create text files directly in the assets viewer - be more organised (like how you can import graphics)
Create text files & folders in a specific directory
"Select a file", where the user can select a file (asset) that can be used in your behaviours (e.g. let them pick their own picture for background, let them replace the background music with music from iTunes library
Get array of all saved files (also makes delete all saved files possible & great for letting user save and load lists of their save games [data])
Get array of file names from assets folder (good addition for using asset via file name)
["/icons/success.png", "/icons/warn.png", "/icons/error.png"]
Advanced File Properties
- File name, file contents, file size, date created, date last modified
An example of what I could do with this
This is mainly focusing for an OS simulator, but applies to many games
Achieve a more dynamic system - no more countless, repetitive if statements just because I can only use hardcoded assets
More organised save data system
Retreieve all app information dynamically via file system by:
- Loop through
- Loop through
- Let the user customise their experience, pick their own photo for background etc
Not too great of an example, but it will benefit everyone who wants to make more advanced games/apps.
iTap Development last edited by
@kamdroid I wish I could upvote more than once!