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    Thecheater887

    @Thecheater887

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    Best posts made by Thecheater887

    • WIP: Angels, Overlords, Demons

      This game is a work in progress. It just started, but I would like to keep this thread updated to keep me motivated.

      If I don't post an update for about a week maximum, harass me a bit in a reply for an update, and don't let me give excuses!

      alt text

      Again, this is a work in progress, so this looks and works nothing like the final product.

      On a side note, I wouldn't mind a sound effect, 3D Graphic artist, and assistant programmer to help me. Should it make it to the App Store ((as intended)), a profit split will be imminent. When the server side starts going up, I will need someone to help me with server-client relations, making sure they a properly functioning.

      Features intended to be added:

      • Three realms, three sides.
      • Open world map ((maybe))
      • Factions, faction HQs, Faction HQ bonuses, and Faction Attacks
      • 45+ different troop types
      • Amazing effects
      • Heroes, captures, executes, bonuses, and revenges. ((Likely))
      • Large scale solo attacking, and all out faction wars
      • others. Will change, and don't want to give everything away.

      Unfortunately, this project will take a while, and because it will be all online, it will not be available on the hub. What I hope to do, when it is done, make a "redirect app" to put on the hub. Download it, it redirects you to an HTTP URL, open the game, and gives you a one time in-game item and currency bonus for being a hyperPad user.

      In the meantime, I may publish non-transferring tests to the hub, providing it is in working shape, to make sure everything, well, works.

      Sorry for the block of text, thanks for reading!

      Also, if this isn't formatted properly, or something else, feel free to fix it and whatever else needs done :)

      posted in WIP and Showcase
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      Thecheater887
    • RE: Arrays Don't like Negative Numbers

      @Aidan-Oxley I used to do that. Might check my post history, some pretty bad things are probably on there. Four times as much on the old forum, I'm betting, too.

      Then I started programming. I need to invest in Raid library.

      Anyways, I understand where @Deeeds is coming from, his methods match how mine used to be, and probably still are - very defensive and willing to push back.

      That being said, no three-man team, all coders mind you, that I know could ever pull this off. Period. I'm rather surprised they made it this far, and root on any and all progress they make.

      In fact, if I ever manage to get my pea brain to understand C++ or Swift and get a (decent) Mac, I may apply (as a volunteer initially) to help them out.

      (Speaking of which @Murtaza, are you guys open to third party application development? I'm interested in trying my luck at a windows player, asset manager, screen mirror, game analytics, or anything else that may be of some help if apple and you guys are open to it, or have an API until I get a decent Mac.)

      I do have to side with the @administrators, though. I'm not quite certain how it descends to it, but the bicker and banter isn't helping anyone. The more time they spend here with fire extinguishers, the less time they can spend there with flashlights and bug zappers.

      TL;DR: When a community and team are this small, it's a LOT harder to manage and expand the people and the product, and that's before the blood moon rises.

      Sorry guys, had to have my daily dose of nosy :)

      posted in Bug Reports
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      Thecheater887
    • In-App forum load fail

      If you have loaded the forum, and then edit a project, or close the app, then immediately try to return to the forum, it loads a login screen. This can usually be bypassed by hitting the home button in-app, but sometimes requires you to actually log in.

      posted in Can't Reproduce / Expired
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      Thecheater887
    • Label Text Area “blackout”

      If a labels’ available text Area is larger than 2048 on X or Y, text will not be visible, and the text box will fill in a solid greyscale color.

      posted in Bug Reports
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      Thecheater887
    • RE: Combine text with variable without combine text behaviour

      I don't understand why we can't just use the "Add Values" behavior.

      And before you attempt to explain, subtract would remove string B from string A if B is in A, multiply would output the text A repeated by number B, and divide values would take string B out of string A, and create an array containing the text on the left (0), string B (1), and the test on the right (2); if it isn't, just return string A in its own array for uniformity.

      posted in Comments & Feedback
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      Thecheater887
    • (Forum Suggestion) Add Bug report forum subsections

      I may have complained about this previously, however, I’d like to do so again.

      Would it be possible to put subsections in the bug reports forum where threads can be replied to, but not added?

      I would like to suggest ‘Confirmed Bugs’, ‘Fixed Bugs’, ‘Logic Errors’, and ‘Awaiting Confirmation’.

      I personally feel this would share a bit of awareness as to what’s how in the world of the bug. Additionally, trello doesn’t seme to have all of the bugs that are confirmed up to date on it.

      All my personal opinions.

      posted in General Discussion
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      Thecheater887
    • Suggestion: X Y Manual Adjuster for Screen View

      Add a custom location to screen view in world coordinates.

      The biggest use for me would be to center the screen on an object, then add a few to the Y so the player is at the bottom of the screen instead of the center.

      posted in Comments & Feedback
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      Thecheater887
    • RE: Spawn On Object Doesn't Heed Rotation

      No spawn behaviors spawn the child as a replica of the parent, instead it spawns them in their GameStart state.

      Just figured this one out.

      posted in Non-Issue
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      Thecheater887
    • RE: Upcoming Socket.IO sneak peek

      :D

      That was great. That made my day :rofl:

      posted in WIP and Showcase
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      Thecheater887
    • RE: Hello!

      @LinkoGames Heyyy welcome back!

      There's lots of work to do, so stop forming and get building! :D

      posted in General Discussion
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      Thecheater887

    Latest posts made by Thecheater887

    • RE: What would cause broadcast/receive message behaviors to fail?

      @jack8680 Same issue, different words. There’s no way to verify the order they run in unless you wait a frame because I had it where one stack couldn’t continue before the request was finished and it failed.

      posted in Help and Support
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      Thecheater887
    • RE: Patrolling enemies.

      Gravity?

      posted in Help and Support
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      Thecheater887
    • RE: Is hyperPad abandonware?

      Oof.

      Okay! I was just hoping that the lack of forum activity wasn’t reflective of its active user base. Glad to hear that’s not the case!

      posted in Comments & Feedback
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      Thecheater887
    • RE: What would cause broadcast/receive message behaviors to fail?

      It seemed the issue was that I was running the risk of broadcasting right after trying to receive on the same frame. By adding a one frame delay to the receives, most of my issues were solved.

      I recommend new users take note of that :)

      posted in Help and Support
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      Thecheater887
    • Is hyperPad abandonware?

      I literally made one post to the forum and it was down for an hour, also, inactivity and no updates.

      Misled or just hopeful?

      posted in Comments & Feedback
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      Thecheater887
    • What would cause broadcast/receive message behaviors to fail?

      My structure is I have object A and object B, also, debug log label C. Object A requests information from object B, object B updates its information after sending the information to object A, and object A continues.... in theory.

      Before I made the debug label use receive message (which does not work), it showed I was successfully executing three of four events, the receive on object A, behavior 4 failing.

      All of these events are occurring (in theory) on the same frame.

      posted in Help and Support
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      Thecheater887
    • RE: RobinsonX (Game ChangeLogs)

      @robinsonx Think of like a 3DS.

      Hey, a new feature suggestion!

      @murtaza

      posted in WIP and Showcase
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      Thecheater887
    • Combine text cumbersome

      Would it be a possibility to make Combine Text inputs work similarly to Array or Dictionary? (“Built” + BuildingName + “Lv” + BuildingLevel) would work better than (((“Built” + BuildingName) + “Lv”) + BuildingLevel) in my opinion.

      posted in Comments & Feedback
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      Thecheater887
    • RE: Send/receive message and overlays

      Scene
      Load > Started Touching > Open Overlay (pause: no) > (wait for overlay) > Recieve Message
      Overlay > Started Touching > Broadcast message

      posted in Comments & Feedback
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      Thecheater887
    • Send/receive message and overlays

      Do send and receive message work properly between overlays/scenes?

      Pause or unpaused. I need it done as unpause, but if I receive a message from an unpaused overlay into the loaded scene, it does’t seme to function properly.

      posted in Comments & Feedback
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      Thecheater887