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    Shady91

    @Shady91

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    Best posts made by Shady91

    • Bug persisting until hyperPad restart

      Hello! i’m having some trouble with a project i’m working on. it’s basically a little car that moves in isometric space and it’s constructed out of a bunch of sprites moving together.
      trim.501195C0-855E-44CE-A6E3-0219F2012DD6.gif
      everything’s working so far, except that the car freezes “randomly” every now and then, with no option but to restart the player.
      which makes matters even worse…a blank scene.
      but, when i close and reopen hyperPad everything goes back to normal.

      So, now i’m confused whether i’m doing something wrong, or it’s a bug or that my ipad can’t handle the project.
      it gets a bit frustrating trying to solve the issue without being able to pin point exactly what’s causing it.

      i don’t think the project is that resource heavy, although there’s probably room for optimization.
      anyway, i’d appreciate your support as i really want to move on with this project.

      posted in Help and Support
      Shady91S
      Shady91
    • RE: Im still patiently waiting

      Lighting sounds really interesting but, I'm wondering how casting shadows would work in a 2D environment.
      eg. in a side view project, if I point a directional light source at the right side of a character sprite, on which plane would the shadow be cast?
      I can imagine lighting the sprite itself by providing an additional normal map or bump map. That's basically faking depth.
      Like I don't think there's such a thing as "real lighting" especially in 2D.
      I think they're all just tricks to make things look good while keeping a good performance. I don't think there can be physically accurate lighting in 2D, can there?

      posted in Comments & Feedback
      Shady91S
      Shady91
    • Character animation test

      Soo... I've created this character in Assembly(app) and.. Now I'm experimenting with several animation apps to animate it.

      0_1493016255120_image.jpeg

      Theres an app called Plastic that allows you to rig your own characters and animate them.
      0_1493034273527_image.png

      The way Plastic works is that it deforms the image based on the influence of each bone you draw on it.
      Anyway.. Heres an animation i exported. It actually tweens between keyframes for a smooth result.

      0_1493035971845_image.gif

      To export this as transparent png's you'll need to upload them to dropbox ($3.99 feature)

      posted in WIP and Showcase character test animation
      Shady91S
      Shady91
    • hyperPad out of date error

      IMG_0635.jpeg
      I got this error when playing my project after updating to 1.40, which is strange because hyperpad is supposed to be backwards compatible right?
      anyway the problem was fixed after reuploading the project with the new version.
      but some projects are still not playable on the hub.

      iPad model: iPad pro 11-inch
      iOS version: 17.1
      hyperPad version: 1.40

      posted in Bug Reports
      Shady91S
      Shady91
    • Zoom with mouse scroll wheel

      I can’t navigate much using a mouse without zooming in and out. Also the middle button could be used to pan only(to avoid breaking connections).

      posted in Comments & Feedback
      Shady91S
      Shady91

    Latest posts made by Shady91

    • Xcode to windows app..possible?

      Hey guys, I found this project on github.
      The Windows Bridge for iOS

      it says it can build universal windows apps from Xcode projects using existing code and support for iOS API’s.
      i havent tried it yet but, i think its worth checking out.
      they’ve got samples.

      so @Murtaza,@Hamed and @RobinsonX,
      could this actually work on hyperPad projects?

      hmm.. just realized its no longer being developed since 8 years but, its still open source i guess.
      this guy ported a game with it.

      posted in General Discussion
      Shady91S
      Shady91
    • Bug persisting until hyperPad restart

      Hello! i’m having some trouble with a project i’m working on. it’s basically a little car that moves in isometric space and it’s constructed out of a bunch of sprites moving together.
      trim.501195C0-855E-44CE-A6E3-0219F2012DD6.gif
      everything’s working so far, except that the car freezes “randomly” every now and then, with no option but to restart the player.
      which makes matters even worse…a blank scene.
      but, when i close and reopen hyperPad everything goes back to normal.

      So, now i’m confused whether i’m doing something wrong, or it’s a bug or that my ipad can’t handle the project.
      it gets a bit frustrating trying to solve the issue without being able to pin point exactly what’s causing it.

      i don’t think the project is that resource heavy, although there’s probably room for optimization.
      anyway, i’d appreciate your support as i really want to move on with this project.

      posted in Help and Support
      Shady91S
      Shady91
    • hyperPad out of date error

      IMG_0635.jpeg
      I got this error when playing my project after updating to 1.40, which is strange because hyperpad is supposed to be backwards compatible right?
      anyway the problem was fixed after reuploading the project with the new version.
      but some projects are still not playable on the hub.

      iPad model: iPad pro 11-inch
      iOS version: 17.1
      hyperPad version: 1.40

      posted in Bug Reports
      Shady91S
      Shady91
    • Zoom with mouse scroll wheel

      I can’t navigate much using a mouse without zooming in and out. Also the middle button could be used to pan only(to avoid breaking connections).

      posted in Comments & Feedback
      Shady91S
      Shady91
    • RE: Im still patiently waiting

      Lighting sounds really interesting but, I'm wondering how casting shadows would work in a 2D environment.
      eg. in a side view project, if I point a directional light source at the right side of a character sprite, on which plane would the shadow be cast?
      I can imagine lighting the sprite itself by providing an additional normal map or bump map. That's basically faking depth.
      Like I don't think there's such a thing as "real lighting" especially in 2D.
      I think they're all just tricks to make things look good while keeping a good performance. I don't think there can be physically accurate lighting in 2D, can there?

      posted in Comments & Feedback
      Shady91S
      Shady91
    • hyperPad update broke my game :(

      I just played my Krab game after updating hyperPad, but it messed up my pivots and some other physics stuff.
      The game isn't that complicated really, and I could just go in and fix the issues. But I don't want to keep fixing my projects after each update just to make them playable on the hub.

      Now I don't know if this would be possible or not but what if each project had its own player, independent from the current version of the player. So that instead of upgrading the project, all the behaviors are kept the same and run using the player that it was originally made with. That way we won't need to fix our projects and the devs wouldn't have to worry about breaking existing projects.

      posted in Comments & Feedback
      Shady91S
      Shady91
    • Tweaking Multiple Levels

      I've been working on my Krab project trying to add levels. I start by duplicating the scene and modifying it, but I find myself constantly going back and tweaking or fixing things with the gameplay on the original scene. So, I end up having scenes that don't match. Editing each scene doesn't seem very practical, neither does starting over. How do I solve this?

      posted in Help and Support
      Shady91S
      Shady91
    • Character animation test

      Soo... I've created this character in Assembly(app) and.. Now I'm experimenting with several animation apps to animate it.

      0_1493016255120_image.jpeg

      Theres an app called Plastic that allows you to rig your own characters and animate them.
      0_1493034273527_image.png

      The way Plastic works is that it deforms the image based on the influence of each bone you draw on it.
      Anyway.. Heres an animation i exported. It actually tweens between keyframes for a smooth result.

      0_1493035971845_image.gif

      To export this as transparent png's you'll need to upload them to dropbox ($3.99 feature)

      posted in WIP and Showcase character test animation
      Shady91S
      Shady91
    • Isometric view

      When creating a project, we can choose bird's eye view or side view... But, what about isometric view? Would it be possible to implement that in the future?

      posted in Comments & Feedback
      Shady91S
      Shady91
    • MFI Controller support

      What if we can get input from a physical controller instead of just touch input?

      posted in Comments & Feedback
      Shady91S
      Shady91