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    When duplicating a Scene, Duplicate not same...

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    • D
      Deeeds @Hamed
      last edited by

      @Hamed Gimme some time... I'm still figuring out what's gone weird. It's VERY odd... and yet simple, but that's what's making it odd.

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        Deeeds @Hamed
        last edited by

        @Hamed And yes, I'm taking screen shots along the way...

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          Deeeds @Deeeds
          last edited by

          @Deeeds Found Something....

          It's in a Loop. The loop is one of type Conditional, and it's the one that iterates through on the created/spawned elements, to build them. I've just experimented with it, out of a last resort, setting a different rate of increment, and it's hard crashed hyperPad.

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            Deeeds @Hamed
            last edited by

            @Hamed Now both scenes are doing the same (unwanted) wrongness.

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              Deeeds @Hamed
              last edited by

              @Hamed I've completely rebuilt this whole process, and gotten serious about thinking how to do it.

              I now have "Factories" that deal with abusing the position trick:

              Spawn at index on the X, use this in the object to "get" the location, and set the ID based on this location, then access the positional array with this same ID as index to get the positions where it should be, and move itself into position.

              I'm then appending a bit to that ID number for messaging so:

              JumpChannel_2

              RotationChannel_2

              etc.

              I suspect I can send dictionaries in broadcasts, and arrays. Is that right? If so, I can stop this silly nonsense of different named channels for each bit of functionality.

              iTap DevelopmentI 1 Reply Last reply Reply Quote 0
              • iTap DevelopmentI
                iTap Development @Deeeds
                last edited by

                @Deeeds why do you use position to give objects an ID?

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                  Deeeds @iTap Development
                  last edited by

                  @iTap-Development It's just a tacky way I figured to do it. When iterating to spawn, I've got that index, seems a shame not to use it. And it's instant. I don't need to pause on the new object, it can instantly get its position and set its ID. No need for a 0.017 wait.

                  And it makes sense to me. I come from a long lifetime of burying myself in 3ds Max with its wonderful gizmo based relationships and relativism.

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                  • iTap DevelopmentI
                    iTap Development @Deeeds
                    last edited by

                    @Deeeds did you look at the project I made? I used an array to store the wanted spawns and the id’s they need, then Spawn one and when it’s id is set it tells the array to spawn the next object.

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                      Deeeds @iTap Development
                      last edited by

                      @iTap-Development You can put objects in an array?

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                      • iTap DevelopmentI
                        iTap Development @Deeeds
                        last edited by

                        @Deeeds I stored the wanted id’s in the array so it new what to spawn. Just look in the project.

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                          Deeeds @iTap Development
                          last edited by

                          @iTap-Development I don't go to the forum on my iPad much. Not even sure how to do it. And I have to get out of my project, which means saving it, which means waiting 10 minutes... etc... Can you describe it?

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                          • iTap DevelopmentI
                            iTap Development @Deeeds
                            last edited by

                            @Deeeds ok need to go for 20 min, I’ll be back.

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                            • iTap DevelopmentI
                              iTap Development @Deeeds
                              last edited by

                              @Deeeds it’s a tab on the bottom when you leave the project. But if you need I can get a couple screen shots and explain.

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                                Deeeds @iTap Development
                                last edited by

                                @iTap-Development Sorry, not sure what you mean.

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                                • iTap DevelopmentI
                                  iTap Development @Deeeds
                                  last edited by

                                  @Deeeds to go to the forum in the app.0_1511145831228_14FA780C-95B8-4BED-9749-C9C77F01F4E6.jpeg

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                                    Deeeds @iTap Development
                                    last edited by

                                    @iTap-Development Oh. That. Yeah... I'm not a fan of how long it takes to close my project. It's about ten minutes for some reason. I have things to do...

                                    iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                                    • iTap DevelopmentI
                                      iTap Development @Deeeds
                                      last edited by

                                      @Deeeds it’s saving a backup...is you internet slow or something?

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