Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Search
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
hyperPad

hyperPad Forum

  1. Home
  2. Help and Support
  3. What's carried over from the first (Default) Scene?

What's carried over from the first (Default) Scene?

Scheduled Pinned Locked Moved Help and Support
3 Posts 1 Posters 353 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • D Offline
    D Offline
    Deeeds
    wrote on last edited by
    #1

    It seems the default scene leaves some things behind, or otherwise influences what follows.

    What is this that it's doing and/or carrying over from itself to the next scene?

    D 1 Reply Last reply
    0
    • D Deeeds

      It seems the default scene leaves some things behind, or otherwise influences what follows.

      What is this that it's doing and/or carrying over from itself to the next scene?

      D Offline
      D Offline
      Deeeds
      wrote on last edited by
      #2

      This is what I know:

      A duplicated scene, used as a first/home scene, it's contents, even with name changes, propagate into subsequent scenes.

      So any changes made to the entities of the duplicated scene are "mirrored" in the scene that was duplicated.

      I don't want this.

      How do I duplicate a scene without it being filled with pointers to the contents of the first scene?

      D 1 Reply Last reply
      0
      • D Deeeds

        This is what I know:

        A duplicated scene, used as a first/home scene, it's contents, even with name changes, propagate into subsequent scenes.

        So any changes made to the entities of the duplicated scene are "mirrored" in the scene that was duplicated.

        I don't want this.

        How do I duplicate a scene without it being filled with pointers to the contents of the first scene?

        D Offline
        D Offline
        Deeeds
        wrote on last edited by
        #3

        Have now mirrored the items I need into a new scene.

        Then copied them, and deleted the mirrors.

        The problems persist. The camera in the subsequently loaded scene takes on the properties of the camera in the default scene.

        Not using Global or Scene layers.

        Appears to be a bug.

        1 Reply Last reply
        0

        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

        With your input, this post could be even better 💗

        Register Login
        Reply
        • Reply as topic
        Log in to reply
        • Oldest to Newest
        • Newest to Oldest
        • Most Votes


        • Login

        • Login or register to search.
        • First post
          Last post
        0
        • Categories
        • Recent
        • Tags
        • Popular
        • Users
        • Search