Limit to Scenes
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Obviously if you are a developer a game can have as many scenes as you want. Realistically, though, is there a point when the game will start to lag away?
I am asking this because I am about to embark on a simple and fast-paced game with over 100 levels. I want to be able to update in the future, too.
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Well, any thoughts?
I am 15 levels in, and everything seems fine. -
@gamecrazy I would think number of scenes would effect project loading time, but since only one scene runs at a time I don’t think it should make the game lag.