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    How to create an animated button “Shaking effect”

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    • SplitMindGamingS
      SplitMindGaming
      last edited by

      I also am reading what this man is saying over and over and I literally dont understand what im doing wrong. He said to put get position values to random number. Look at my recent screenshot. Did i not do that? Can someone else please chime in and explain it a little more clearer. Hyperpad is a really new interface to me. So please if you decide to answer try not to get too frustrated with me.

      MelideM 2 Replies Last reply Reply Quote 0
      • MelideM
        Melide @SplitMindGaming
        last edited by

        @SplitMindGaming Ok, maybe you haven't got it right. It's also my fault if you I can't tell you how it's going on so don't worry you are absolutely right blaming me ( I'm also blaming myself, that's why I put emojis. It's also frustrating for me when I can't understand things properly. Sorry being rude tho ). I'm making a simple program right to show you how I would make it. I'm sending you the screenshot real soon 🤞

        SplitMindGamingS 1 Reply Last reply Reply Quote 0
        • SplitMindGamingS
          SplitMindGaming @Melide
          last edited by

          @XxWhiteHearrxX thanks for that. It means alot. I promise you im not trying to mock you in any way. I literally do not know alot about this software. I do appreciate your help and your very attentive to this forum which i admire from you.

          MelideM 1 Reply Last reply Reply Quote 0
          • MelideM
            Melide @SplitMindGaming
            last edited by

            @SplitMindGaming 3C98DE70-E434-432D-885E-B9B4581DCE91.jpeg

            This program is not fully reliable, but it’s very simple. The first Random Number and Add Values are for X values and the second Random Number and Add Values are for Y values. The Add Values are set like this : Get Position values + Random Number. To stop it, just turn the Timer Off and it should stop everything. If you want to be precise, you can also move the object back when it’s off. I hope it’s more clear now 😣

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            • MelideM
              Melide @SplitMindGaming
              last edited by

              @SplitMindGaming Don’t worry. But you really have to experiment yourself on how it works. It’s better cause it’ll be really fast for you when you’ll have an idea. I suggest you to go test every behaviors just to be familiar with them. That way you could understand better on what you can do with hyperPad. Also, hyperPad has already some tutorials or manuals, giving you the link : https://www.hyperpad.com/learn

              SplitMindGamingS 1 Reply Last reply Reply Quote 0
              • SplitMindGamingS
                SplitMindGaming @Melide
                last edited by

                @XxWhiteHearrxX thanks for the link. Yes I spend many hours on the website actually really trying to sponge evrything up. Its also the reason for my many questions. That and it will help the website out when people search for similar things. On your project when you hit play. Does your object shoot to the bottom left first then shakes? I included my file. Not sure if i missed something.Button shake.tap

                MelideM 1 Reply Last reply Reply Quote 0
                • MelideM
                  Melide @SplitMindGaming
                  last edited by

                  @SplitMindGaming Yup, that's why it's not really reliable. It takes the position 0, 0 for reasons I don't really know ( it should take only the Get Position values first whith Add Values, but I guess for some reason it turns to 0 or none ? I don't really know ). But you can still experiment with it and find out how you can make it better 🤞

                  SplitMindGamingS 2 Replies Last reply Reply Quote 0
                  • SplitMindGamingS
                    SplitMindGaming @Melide
                    last edited by

                    @XxWhiteHearrxX thank you so much for that. Definitely a step closer to what im trying to achieve.

                    1 Reply Last reply Reply Quote 0
                    • SplitMindGamingS
                      SplitMindGaming @Melide
                      last edited by

                      @XxWhiteHearrxX i figured it out. On the move to point. Change the bottom where it says duration to speed. That corrects the object from first moving to the bottom left

                      MelideM 1 Reply Last reply Reply Quote 0
                      • MelideM
                        Melide @SplitMindGaming
                        last edited by

                        @SplitMindGaming Nice, Thanks !! 😉🤘

                        SplitMindGamingS 1 Reply Last reply Reply Quote 0
                        • SplitMindGamingS
                          SplitMindGaming @Melide
                          last edited by

                          @XxWhiteHearrxX thank you again for that. Means alot That you took the time to do that for me.

                          MelideM 1 Reply Last reply Reply Quote 1
                          • MelideM
                            Melide @SplitMindGaming
                            last edited by

                            @SplitMindGaming 😉🤞

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