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    How to delete keys from hyperpad UI

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    • SplitMindGamingS
      SplitMindGaming
      last edited by

      How do you Delete Save from file keys from the hyperpad UI? Theres a bunch i accidentally made or was experimenting on. Check screen shot.DBA4B5FD-E64A-4F04-AAF1-2C8A7168514A.jpeg

      Aidan_FireA 1 Reply Last reply Reply Quote 0
      • Aidan_FireA
        Aidan_Fire @SplitMindGaming
        last edited by

        @SplitMindGaming I don't think you can through hyperPad. I tried to remove them by editing the hyperPad project file once though I don't remember whether it fully worked.

        SplitMindGamingS 2 Replies Last reply Reply Quote 0
        • SplitMindGamingS
          SplitMindGaming @Aidan_Fire
          last edited by

          @Aidan-Oxley well thats a bummer for a neat freak like me. Now i need to remember whats an active key and whats not.

          1 Reply Last reply Reply Quote 0
          • SplitMindGamingS
            SplitMindGaming @Aidan_Fire
            last edited by

            @Aidan-Oxley also quick question. Do you know if theres a way to delete all saved keys at once? I want to set up a button that basically does the same thing That the delete all saved data does from within the hyperpad playback menu. Because i see the Delete from file behavior. But it only lets me select 1 variable to delete. I would literally need to set up like 10 delete from files if i want to really have the player start from scratch.

            Aidan_FireA 2 Replies Last reply Reply Quote 0
            • Aidan_FireA
              Aidan_Fire @SplitMindGaming
              last edited by

              @SplitMindGaming You have to select each one individually, save/load behaviours don't work on multiple at once.

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              • Aidan_FireA
                Aidan_Fire @SplitMindGaming
                last edited by Aidan_Fire

                @SplitMindGaming Does the Delete from File behaviour not remove your extra keys that you didn't want any more?

                SplitMindGamingS 1 Reply Last reply Reply Quote 0
                • SplitMindGamingS
                  SplitMindGaming @Aidan_Fire
                  last edited by

                  @Aidan-Oxley no it still stays within the hyperpad UI.

                  1 Reply Last reply Reply Quote 0
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