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    • bosswaveB
      bosswave
      last edited by bosswave

      This isn’t any sort of game-breaking bug, but I’ve noticed that sometimes when an object is destroyed while in the middle of running a particle behavior, the particle effect will complete its loop at the scene’s center.

      If that doesn’t make sense, the center of my scene appears to be coordinates (16, 4). When I kill an enemy who is emitting particles, the remaining particles will move to coordinates (16, 4).

      Like I said, it isn’t a big deal. I’m just trying to polish my game as much as I possibly can and it’s one of those things that “breaks the immersion” so to speak. Thanks for reading!

      Aidan_FireA 1 Reply Last reply Reply Quote 1
      • Aidan_FireA
        Aidan_Fire @bosswave
        last edited by

        Yeah I've had this too. Particles also behave strangely when you try to make them eject from an object at a certain angle relative to the object's rotation (you can't make a rocket like effect without spam spawning particle objects that rotate to the rocket's rotation).

        bosswaveB 1 Reply Last reply Reply Quote 0
        • bosswaveB
          bosswave @Aidan_Fire
          last edited by

          @Aidan_Fire Yes, I encountered that, too! I think I ended up giving up on adding particle effects to my rocket for this very reason. I thought that maybe I was just stupid and was doing something wrong lol.

          1 Reply Last reply Reply Quote 0
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