Spawned object with same behaviors as the original?
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When I spawn an object, shouldn't the spawned object have the same behaviors as the original?
If I spawn an object and delete it after the object has been spawned, the original object isn't kept in memory any longer?
Even using tags doesn't help.
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I'm not sure what you mean, my spawned objects all work fine, I have an original that gets destroyed at the start of the game and then the game spawns more and they all work fine. Things like broadcast message though will never work because nothing can receive them because it is broadcasting a different message to the original.
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My logic was wrong. Thanks.
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