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    How to save countdown timer

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    • SplitMindGamingS
      SplitMindGaming
      last edited by

      I want to save the current time on a countdown timer so when my character goes into a certain room/scene it displays the current time left. Im running into 2 problems. Usually to save a text label its suppose to be “Get Label” then “Save To File”. This doesnt work. I also tried this method with if statements because when the countdown timer hits 10 seconds i want it go play a warning sound. Again the Get label Set label does not work with countdown timer. I think there needs to be a get countdown, set countdown. Idk. If anybody knows how to save a countdown timer the right way please let me know. Thanks

      Aidan_FireA 1 Reply Last reply Reply Quote 0
      • Aidan_FireA
        Aidan_Fire @SplitMindGaming
        last edited by

        @SplitMindGaming What happens when you try to use Get Label on a Countdowning label? It works alright for me, it got the right number.

        SplitMindGamingS 1 Reply Last reply Reply Quote 1
        • SplitMindGamingS
          SplitMindGaming @Aidan_Fire
          last edited by

          @Aidan-Oxley how are you using it? When i put get label then save to file, then load from file set label countdown timer nothing works. Also on my if statements to play a sound on 10 seconds nothing happens. Get label, if get label = or less then 10, plAy sound. Nothing happens.

          SplitMindGamingS 1 Reply Last reply Reply Quote 0
          • SplitMindGamingS
            SplitMindGaming @SplitMindGaming
            last edited by

            Also are you using the actual count down behavior.

            1 Reply Last reply Reply Quote 0
            • SplitMindGamingS
              SplitMindGaming
              last edited by

              Heres a very simple project for anyone to test. Can you make the screen shake at 90 seconds?Timer test.tap

              SplitMindGamingS 1 Reply Last reply Reply Quote 0
              • SplitMindGamingS
                SplitMindGaming @SplitMindGaming
                last edited by

                @SplitMindGaming nvm i figured it out. I had to seperate the behaviors and put a timer on top of the get label.

                1 Reply Last reply Reply Quote 0
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