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  3. Make physics doesnt work with tags

Make physics doesnt work with tags

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  • SplitMindGamingS Offline
    SplitMindGamingS Offline
    SplitMindGaming
    wrote on last edited by
    #1

    Is it just me or does this not work with tags. I have it setup so when my character collides with an object. Its suppose to make physics a set of tags. Sometimes it will only make physics with 1 of the items on the tags. Most of the time it wont even turn it into a physics. I would have to individually select the actual item for each object to get this to work. Does this happen to anyone else?

    Aidan_FireA 1 Reply Last reply
    0
    • SplitMindGamingS SplitMindGaming

      Is it just me or does this not work with tags. I have it setup so when my character collides with an object. Its suppose to make physics a set of tags. Sometimes it will only make physics with 1 of the items on the tags. Most of the time it wont even turn it into a physics. I would have to individually select the actual item for each object to get this to work. Does this happen to anyone else?

      Aidan_FireA Offline
      Aidan_FireA Offline
      Aidan_Fire
      wrote on last edited by
      #2

      @SplitMindGaming I think I know what's happening. HyperPad has this mechanic where if you have for example a setup like Collided (with tag) then apply some logic like what you have Make Physics (with the same tag) it will only apply the logic to the object it collided with. This was before we had the object reference system, now that we have that maybe we don't need this tag referencing mechanic any more?

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      • Aidan_FireA Offline
        Aidan_FireA Offline
        Aidan_Fire
        wrote on last edited by
        #3

        If you want to get around this issue, separate the Collided behaviour from the Make Physics behaviour, turn Make Physics off and put a Behaviour On (with Make Physics selected) underneath the Collided behaviour, so this will completely separate them I think and the tag reference thing shouldn't happen anymore.

        SplitMindGamingS 1 Reply Last reply
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        • Aidan_FireA Aidan_Fire

          If you want to get around this issue, separate the Collided behaviour from the Make Physics behaviour, turn Make Physics off and put a Behaviour On (with Make Physics selected) underneath the Collided behaviour, so this will completely separate them I think and the tag reference thing shouldn't happen anymore.

          SplitMindGamingS Offline
          SplitMindGamingS Offline
          SplitMindGaming
          wrote on last edited by
          #4

          @Aidan-Oxley this actually made alot of sense to me. But i just tried this intensively with many variations and it still wont work. I have make physics set to off. When collided i have behavior on (make physics). It does the same exact thing. Either only one of the items will become a physic and start falling down. Or none of the items. It is again fixed by individually selecting each item to make a physics. I think its official that either make physics with tags is a bug or simply not supported.

          Aidan_FireA 1 Reply Last reply
          0
          • SplitMindGamingS SplitMindGaming

            @Aidan-Oxley this actually made alot of sense to me. But i just tried this intensively with many variations and it still wont work. I have make physics set to off. When collided i have behavior on (make physics). It does the same exact thing. Either only one of the items will become a physic and start falling down. Or none of the items. It is again fixed by individually selecting each item to make a physics. I think its official that either make physics with tags is a bug or simply not supported.

            Aidan_FireA Offline
            Aidan_FireA Offline
            Aidan_Fire
            wrote on last edited by
            #5

            @SplitMindGaming This works:
            0E2BDB4F-90C5-4564-BA5B-85F500F19EB2.MP4

            SplitMindGamingS 1 Reply Last reply
            1
            • Aidan_FireA Aidan_Fire

              @SplitMindGaming This works:
              0E2BDB4F-90C5-4564-BA5B-85F500F19EB2.MP4

              SplitMindGamingS Offline
              SplitMindGamingS Offline
              SplitMindGaming
              wrote on last edited by
              #6

              @Aidan-Oxley have u tried it with labeling each container with a different tag. Then triggering it with a collide. Then on the make physics select each different tag to trigger. Let me know if that works.

              Aidan_FireA 1 Reply Last reply
              0
              • SplitMindGamingS SplitMindGaming

                @Aidan-Oxley have u tried it with labeling each container with a different tag. Then triggering it with a collide. Then on the make physics select each different tag to trigger. Let me know if that works.

                Aidan_FireA Offline
                Aidan_FireA Offline
                Aidan_Fire
                wrote on last edited by
                #7

                @SplitMindGaming Like this?
                497F3644-0075-48EF-A11B-B7585E6A2166.MP4

                1 Reply Last reply
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                • Aidan_FireA Offline
                  Aidan_FireA Offline
                  Aidan_Fire
                  wrote on last edited by
                  #8

                  Quick video that might help in explaining the problem you might be having:
                  B1C39EF8-F933-466B-98AD-B53EA908B02D.MP4

                  SplitMindGamingS 1 Reply Last reply
                  0
                  • Aidan_FireA Aidan_Fire

                    Quick video that might help in explaining the problem you might be having:
                    B1C39EF8-F933-466B-98AD-B53EA908B02D.MP4

                    SplitMindGamingS Offline
                    SplitMindGamingS Offline
                    SplitMindGaming
                    wrote on last edited by
                    #9

                    @Aidan-Oxley yup thats it. I got it to work doing some adjustments. Good find. Thank you.

                    1 Reply Last reply
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