Make physics doesnt work with tags
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Is it just me or does this not work with tags. I have it setup so when my character collides with an object. Its suppose to make physics a set of tags. Sometimes it will only make physics with 1 of the items on the tags. Most of the time it wont even turn it into a physics. I would have to individually select the actual item for each object to get this to work. Does this happen to anyone else?
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@SplitMindGaming I think I know what's happening. HyperPad has this mechanic where if you have for example a setup like Collided (with tag) then apply some logic like what you have Make Physics (with the same tag) it will only apply the logic to the object it collided with. This was before we had the object reference system, now that we have that maybe we don't need this tag referencing mechanic any more?
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If you want to get around this issue, separate the Collided behaviour from the Make Physics behaviour, turn Make Physics off and put a Behaviour On (with Make Physics selected) underneath the Collided behaviour, so this will completely separate them I think and the tag reference thing shouldn't happen anymore.
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@Aidan-Oxley this actually made alot of sense to me. But i just tried this intensively with many variations and it still wont work. I have make physics set to off. When collided i have behavior on (make physics). It does the same exact thing. Either only one of the items will become a physic and start falling down. Or none of the items. It is again fixed by individually selecting each item to make a physics. I think its official that either make physics with tags is a bug or simply not supported.
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@Aidan-Oxley have u tried it with labeling each container with a different tag. Then triggering it with a collide. Then on the make physics select each different tag to trigger. Let me know if that works.
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Quick video that might help in explaining the problem you might be having:
B1C39EF8-F933-466B-98AD-B53EA908B02D.MP4 -
@Aidan-Oxley yup thats it. I got it to work doing some adjustments. Good find. Thank you.