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Switch

Scheduled Pinned Locked Moved WIP and Showcase
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  • DGames135D Offline
    DGames135D Offline
    DGames135
    wrote on last edited by
    #9

    So I’ve finally got a new ipad (well last week but whatever) and this is like a update about game progress. So my animation app still does not work for some reason but whatever as I found alternatives for graphics only. For now I can manage but there’s still one thing.
    My problem now is music cause I don’t really know how to make it. I’m like a clam throwing some beats on a screen
    0_1503144526236_AF61169A-433D-4222-AA46-168EE84C5977.png

    Yeah that’s kinda me. I tried but the music I made does not fit where I want it to. It just feels like the game looks better without it. The thing I need help now is if anyone knows any website or app that has royalty free music or just music that the author wants credit for. The game will have credits so I don’t mind giving credits

    TutorialDoctorT 1 Reply Last reply
    0
    • Michael KhalfinG Offline
      Michael KhalfinG Offline
      Michael Khalfin
      wrote on last edited by
      #10

      http://soundimage.org/

      Eric Matyas has got some awesome stuff to pick from!

      1 Reply Last reply
      0
      • DGames135D DGames135

        So I’ve finally got a new ipad (well last week but whatever) and this is like a update about game progress. So my animation app still does not work for some reason but whatever as I found alternatives for graphics only. For now I can manage but there’s still one thing.
        My problem now is music cause I don’t really know how to make it. I’m like a clam throwing some beats on a screen
        0_1503144526236_AF61169A-433D-4222-AA46-168EE84C5977.png

        Yeah that’s kinda me. I tried but the music I made does not fit where I want it to. It just feels like the game looks better without it. The thing I need help now is if anyone knows any website or app that has royalty free music or just music that the author wants credit for. The game will have credits so I don’t mind giving credits

        TutorialDoctorT Offline
        TutorialDoctorT Offline
        TutorialDoctor
        wrote on last edited by
        #11

        @DGames135

        http://freemusicarchive.org/

        1 Reply Last reply
        0
        • DGames135D Offline
          DGames135D Offline
          DGames135
          wrote on last edited by
          #12

          Well I guess I should say this before I annoy some people. Switch is the type of game that takes heavy use of particles and some awesome effects. Now that's because I want to make the game better and it may seem like it will run like meh on older devices but believe it or not it doesn't. In cutscenes on a iPad Air (1st gen) it flies in between 27 and 30 fps but still looks sharp with like 10 particle effects on screen and in gameplay it runs at 60fps with rarely a frame drop to 59 but it doesn't last long at all (not even a second).
          Well of course that on a iPad Pro (2nd gen) it runs awesome but even with that monster of a processor it still fried my hand. Now jokes aside it's something normal for switch.
          Another test that I want to do is on a older iPad from the Air series. Awesomely I have an iPad (I don't know if it's the 4th gen or the 3rd gen) and with that in mind I will do the test soon.

          Now to some awesome news.
          0_1503690522415_9531B5CD-077A-41BF-A61D-331671BE764F.png
          Next week I think switch might hit a beta state and no the game is not done but with the progress I have I would like to ask some people to test the game and tell me about it. I won't post the link to HyperPad forum because I don't want to spoil the game for the people that just want to wait for the full thing so I will send it through email. If you would like to volunteer to test the game you can contact me on the chat of the forum with your email or just comment on this page. Although I'm sorry to say that not everyone will be chosen to beta test. Only like 2-4 peope will be chosen to beta test.

          On a last thought I can't guarantee that the beta will happen next week because I might not think that the game is ready for beta (It's my first big project so I want to get it right ) or might not finish for beta.

          Well if you read this whole thing thanks for your patience

          1 Reply Last reply
          0
          • Andrey GhostA Offline
            Andrey GhostA Offline
            Andrey Ghost
            wrote on last edited by
            #13

            I love seeing big projects on hyperPad! Definetely would like to take part.
            E-mail: hyperpadgho5t@gmail.com (it's my hyperPad mail so everybody who wishes to contact me about hyperPad stuff - go on)
            My device is iPad Air 1st gen.
            It's your decision to add me to beta or not, I won't be upset if you won't. But I just feel so happy when I play massive project made with hyperPad.. Anyway, I check my e-mail pretty rarely so if you want to info me write it on forums first. Good luck with further development and beta test!

            1 Reply Last reply
            0
            • DGames135D Offline
              DGames135D Offline
              DGames135
              wrote on last edited by
              #14

              I’ve always believed that in a game the player should be abke to connect with the character in game or at least feel the same things. In switch I’ve adapted a rpg text box style (you know character pic on the left and dialogue on the right) but that’s because I couldn’t do voice acting for the game ( for obvious reasons) and I’ve never liked the idea of the charcter to have the same blank expression just like most rpgs so instead I’ve decided to make a emotion system where the character icon changes to accommodate the feelings of the actual character. So I’ve created 4 emotion textures that actually worked till they actually got blank meaning they got too overused so for the following days I’ve created 10 more emotions but before I need to explain something. In game the playable character animations don’t actually have eyes or well... any facial features but that’s because animating factial features on the side is hard but I can actually make a frame showing emotion. This all means that the first 4 created didn’t have eyes or mouths but just little symbols ablove it’s head to symbolise the emotion but now I said “screw that” and added facial features only on icon which conviently worked just fine. I mean just look at them before and after.
              Red(old ones) Blue(new ones)
              Just look at the differences
              0_1505415065698_7EE3C635-27FB-4869-B186-A3C95806A145.png
              Yes they’re amazing and just to let you people behind a screen to know more will come but that’s for later (muhahaha)
              Ok done have a great day
              No wait how do I do a signature?

              Aidan_FireA B 2 Replies Last reply
              0
              • DGames135D DGames135

                I’ve always believed that in a game the player should be abke to connect with the character in game or at least feel the same things. In switch I’ve adapted a rpg text box style (you know character pic on the left and dialogue on the right) but that’s because I couldn’t do voice acting for the game ( for obvious reasons) and I’ve never liked the idea of the charcter to have the same blank expression just like most rpgs so instead I’ve decided to make a emotion system where the character icon changes to accommodate the feelings of the actual character. So I’ve created 4 emotion textures that actually worked till they actually got blank meaning they got too overused so for the following days I’ve created 10 more emotions but before I need to explain something. In game the playable character animations don’t actually have eyes or well... any facial features but that’s because animating factial features on the side is hard but I can actually make a frame showing emotion. This all means that the first 4 created didn’t have eyes or mouths but just little symbols ablove it’s head to symbolise the emotion but now I said “screw that” and added facial features only on icon which conviently worked just fine. I mean just look at them before and after.
                Red(old ones) Blue(new ones)
                Just look at the differences
                0_1505415065698_7EE3C635-27FB-4869-B186-A3C95806A145.png
                Yes they’re amazing and just to let you people behind a screen to know more will come but that’s for later (muhahaha)
                Ok done have a great day
                No wait how do I do a signature?

                Aidan_FireA Offline
                Aidan_FireA Offline
                Aidan_Fire
                wrote on last edited by
                #15

                @DGames135 You make a signature by going to your profile. My signature is amazing.

                1 Reply Last reply
                0
                • DGames135D DGames135

                  I’ve always believed that in a game the player should be abke to connect with the character in game or at least feel the same things. In switch I’ve adapted a rpg text box style (you know character pic on the left and dialogue on the right) but that’s because I couldn’t do voice acting for the game ( for obvious reasons) and I’ve never liked the idea of the charcter to have the same blank expression just like most rpgs so instead I’ve decided to make a emotion system where the character icon changes to accommodate the feelings of the actual character. So I’ve created 4 emotion textures that actually worked till they actually got blank meaning they got too overused so for the following days I’ve created 10 more emotions but before I need to explain something. In game the playable character animations don’t actually have eyes or well... any facial features but that’s because animating factial features on the side is hard but I can actually make a frame showing emotion. This all means that the first 4 created didn’t have eyes or mouths but just little symbols ablove it’s head to symbolise the emotion but now I said “screw that” and added facial features only on icon which conviently worked just fine. I mean just look at them before and after.
                  Red(old ones) Blue(new ones)
                  Just look at the differences
                  0_1505415065698_7EE3C635-27FB-4869-B186-A3C95806A145.png
                  Yes they’re amazing and just to let you people behind a screen to know more will come but that’s for later (muhahaha)
                  Ok done have a great day
                  No wait how do I do a signature?

                  B Offline
                  B Offline
                  BraydenApps
                  wrote on last edited by
                  #16

                  @DGames135 those are some cool sprites!

                  DGames135D 1 Reply Last reply
                  0
                  • B BraydenApps

                    @DGames135 those are some cool sprites!

                    DGames135D Offline
                    DGames135D Offline
                    DGames135
                    wrote on last edited by
                    #17

                    @BraydenApps Heh thanks :)

                    1 Reply Last reply
                    0
                    • DGames135D Offline
                      DGames135D Offline
                      DGames135
                      wrote on last edited by
                      #18

                      Well I must admit... Over the past 3 weeks I’ve done nothing for game development and reason for it is literally something that everyone deals with at one point or another... SCHOOL! (Insert dramatic music). This year things are just shoved in my face and well it’s the last year so everyone knows how that’s going. Aside from that since yesterday I’ve had time to develop again and I will have time now so development will still be going on. Since I feel bad for this I’ve decided to show a sneak peak of something in switch

                      0_1508437418853_15F3F62D-5A1F-4D61-8907-4061F6996692.png

                      Now! You speculate on what this could mean and I just need to say... Sorry for delaying the game so much.

                      Aidan_FireA 1 Reply Last reply
                      0
                      • DGames135D DGames135

                        Well I must admit... Over the past 3 weeks I’ve done nothing for game development and reason for it is literally something that everyone deals with at one point or another... SCHOOL! (Insert dramatic music). This year things are just shoved in my face and well it’s the last year so everyone knows how that’s going. Aside from that since yesterday I’ve had time to develop again and I will have time now so development will still be going on. Since I feel bad for this I’ve decided to show a sneak peak of something in switch

                        0_1508437418853_15F3F62D-5A1F-4D61-8907-4061F6996692.png

                        Now! You speculate on what this could mean and I just need to say... Sorry for delaying the game so much.

                        Aidan_FireA Offline
                        Aidan_FireA Offline
                        Aidan_Fire
                        wrote on last edited by
                        #19

                        @DGames135 I have the same problem kind of. The main reason I’ve been so inactive in hyperPad not working on Meteor etc is university.

                        1 Reply Last reply
                        0
                        • DGames135D Offline
                          DGames135D Offline
                          DGames135
                          wrote on last edited by
                          #20

                          Well I have something special to show and I couldn’t find a better way of telling rather than a youtube video.

                          So if you want to know more about this here’s the YouTube description of this video:

                          So more to know about this. Well there will be options in the game about graphics. This means disabling particles and the backdrops. Yes I know that the backdrops are just images but they are very high quality.
                          Thanks to the supporters of this game and the awesome HyperPad community which is always there to help. It’s nice that people understand the problems troubleshooting Switch but I still want to get this game done.
                          Now about the release date of Switch. I hope to release it on the first of January 2018 though I can’t make any promises.
                          Again thanks for following the development of switch.

                          Ok now if I’m done with the description of the video yoy may want to know why would I do this? Well I always wanted Switch to have beautiful environments and graphics but due to limitations of some iPads processors this may not happen. Now that iPads have way more powerful processor this is possible but it’s worth considering what about users with older iPads that can’t run the game. That’s why these settings are in place to remove the lag that might happen from so much happening on screen. Well I do hope this was interesting and please tell me what do you think of this. Also if there’s any questions you have just ask them in the comment section. Thanks for reading 🤗

                          Oh almost forgot. Soon I’m starting a discord server for switch. I just need to figure out how it works 😂

                          1 Reply Last reply
                          2
                          • CAnesiaC Offline
                            CAnesiaC Offline
                            CAnesia
                            wrote on last edited by
                            #21

                            Congrats on the work!
                            ups: really love the idea, the OWL looks good, stealth/run with a twist id pay and play, love the font you use.
                            (what is the font ?)
                            downs: the particles effects give the impression that they are not used for the right purpose (i would refine them or skip and replace them), the OWL is too crowded with lines, the main character I would do it more pointy and not so round, no parallax used ...

                            Any way I do like the idea of it a lot.

                            1 Reply Last reply
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