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    • A
      ackov77
      last edited by

      I can't seem to figure out how i trigger an event to move to the next scene if my score is equal to what i want it to be. What am i doing wrong? ! both of these photos (empty object)0_1502679557466_imageedit_1_2731527917.jpg are under the scene layer, should it be the global instead0_1502679604903_imageedit_3_4823028687.jpg

      Jack8680J 1 Reply Last reply Reply Quote 0
      • Aidan_FireA
        Aidan_Fire
        last edited by Aidan_Fire

        The way you have it right now, that if behaviour will only activate once when that object spawns (which is probably just the instant your game starts). You need something sitting above the If behaviour, like either every event that actually changes the score, or just stick a timer at the top of it.

        1 Reply Last reply Reply Quote 0
        • Andrey GhostA
          Andrey Ghost
          last edited by Andrey Ghost

          Also you can make screenshot by touching 'Home' button and on/off button at the same time.

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          • Jack8680J
            Jack8680 @ackov77
            last edited by

            @ackov77 alternatively, every time you change the score, have an execute behaviour with the "if" behaviour selected.

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            • A
              ackov77
              last edited by

              O.k., and where should this be placed in my level? As an "Empty" item attached to the scene? Under the "score"?

              Aidan_FireA 1 Reply Last reply Reply Quote 0
              • Aidan_FireA
                Aidan_Fire @ackov77
                last edited by

                @ackov77 Wherever you want, wherever it is easier to get the 'score' value.

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