Can I "Get" an object for Actions?
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The Question: How do I write code once for different objects with different properties?
Example:
Depending on a state, I want to grab one of four objects and do:
- Fade to 50% opacity
- Move up
- Rotate
- Fade to full opacity.
Can I create those four actions and then "GET" one of those four objects and apply the actions to it, on the basis of the state?
or
Do I have to repeat that tree of actions underneath each object and a branching if statement of some sort?
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@Deeeds you'd have to put the behaviours in each object with some ifs. That's what my suggestion the other day was partly about; a way to reference objects by name in behaviours.