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    Finding "Routes" with Point-Based AI

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      Thecheater887
      last edited by

      If I am using Point-Based Routing AI, how can I get from start A to destination B? I'm sure this would involve returning an array of Point Groups, or looping through them on a delay, but the issue I'm having is getting from an object to a destination. Preferably the fastest route, of course, but Anything goes.

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