• Collided Impulse?

    8
    0 Votes
    8 Posts
    335 Views
    D
    @Hamed In some cases, very rarely, I've seen massive numbers being reported. By massive, I mean those kinds that have "E" in them. Billions, or bigger. Further, I've tried checking both sides of a collision. Both doing the same, reporting zeros, 99% of the time. Sometimes the enormous numbers.
  • I can’t quite get this simple code snippet to work...

    1
    1 Votes
    1 Posts
    194 Views
    No one has replied
  • Sound Pitch Changes = Semitones/Tones ?

    1
    0 Votes
    1 Posts
    118 Views
    No one has replied
  • Array For Level Attempts

    12
    0 Votes
    12 Posts
    2k Views
    Michael KhalfinG
    @Aidan-Oxley Yup, got it working.
  • Does save to file overwrite?

    4
    0 Votes
    4 Posts
    375 Views
    iTap DevelopmentI
    @Deeeds ok👍
  • When does a Set Input Behaviour Change a Box Container's Value?

    13
    0 Votes
    13 Posts
    2k Views
    KamdroidK
    @Thecheater887 https://hyperpad.zendesk.com/hc/en-us
  • How to import SpriteSheets and their plist?

    26
    0 Votes
    26 Posts
    6k Views
    D
    @Hamed In the most basic version, just force users (me) to use square images, in square values (64x64, 128x128, 256x256, 512x512 etc) as this is a pretty common limitation. Most designers and artists for games are used to this limitation.
  • Dictionary updated?

    8
    0 Votes
    8 Posts
    845 Views
    iTap DevelopmentI
    @Hamed 👍 thanks!
  • Is a dictionary or an array faster?

    3
    0 Votes
    3 Posts
    445 Views
    iTap DevelopmentI
    @Deeeds thanks!
  • Behaviour On: What does "Skip Events" mean?

    2
    0 Votes
    2 Posts
    157 Views
    iTap DevelopmentI
    @Deeeds if you turn a behavior on that has behaviors connected above it, it won’t trigger immediately. But if you turn on skip events, it will.
  • Forum formatting guide?

    2
    0 Votes
    2 Posts
    133 Views
    MurtazaM
    In the reply box there is a small text in the top right corner that says "Compose ?" click the ?. It will bring up a popup with formatting link. Or just go here: http://commonmark.org/help/
  • Reinstate Collision Detection after Ignore Collisions Behaviour.

    2
    0 Votes
    2 Posts
    200 Views
    iTap DevelopmentI
    @Deeeds just turn the ignore collisions off.
  • Does Behaviour Off not work instantly with duration Behaviours?

    28
    0 Votes
    28 Posts
    4k Views
    D
    @Thecheater887 Have we met? You sure sound like a pot calling a kettle black.
  • Turn Behaviour on without executing it?

    2
    0 Votes
    2 Posts
    189 Views
    Aidan_FireA
    @Deeeds Only if the Behaviour On doesn’t have Skip Events toggled on, and the behaviour you’re turning on is connected under another behaviour (or if I’m using the right terms, it’s a child behaviour).
  • Start Particles Behaviour waits?

    16
    0 Votes
    16 Posts
    930 Views
    D
    @Thecheater887 Play suffers much the same problems as Start. Activate Initiate Launch All suffer the same problem. They convey a false sense of an instruction having been sent and that's it, that's all. But that's not it, not all and fails to come close to conveying the extent of what's going on, and what this behaviour is doing, and will do.
  • On a Behaviour Bundle -> Behaviour Off efficacy?

    2
    0 Votes
    2 Posts
    214 Views
    T
    I’m willing to bet a big variable is the timer halting off bug you found.
  • How TO: make new, empty scene in existing project?

    2
    0 Votes
    2 Posts
    261 Views
    Aidan_FireA
    [image: 5602d818-d94c-4483-91b4-5af1a8fc4966.jpeg] Nothing goes wrong when I do this. The only problem I get it that I can’t name objects to that of an object that’s either in an existing scene or was in a scene after it has been deleted (as mentioned in my bug report somewhere).
  • What's carried over from the first (Default) Scene?

    3
    0 Votes
    3 Posts
    325 Views
    D
    Have now mirrored the items I need into a new scene. Then copied them, and deleted the mirrors. The problems persist. The camera in the subsequently loaded scene takes on the properties of the camera in the default scene. Not using Global or Scene layers. Appears to be a bug.
  • Spawned Objects with Receive Message, only original works?

    20
    0 Votes
    20 Posts
    1k Views
    D
    @Hamed The Receiver Behaviour that had this problem, once it stopped working, no longer cared how I set the key. It simply stopped working. I had, quite literally, two keys with the same Event Key, and could turn one off and the other on, and see that only the new one worked, that the old one had bitten the bullet. Could never be reused, in any way. This is the first time I've seen this particular type of bug, where a behaviour node has seemingly lost contact with the hyperPad world. It took an enormous amount of time and testing to isolate it to this being the problem. It was about the last thing I thought could happen...
  • Understanding Behaviour Priority...

    11
    0 Votes
    11 Posts
    746 Views
    D
    @iTap-Development No. It isn't possible to get them to stop and stay in sync with other objects. So it's not possible to restart them, and keep sync, either. These are all workarounds for the lack of sprite sheets, the lack of bitmap fonts and the lack of image swap transitions... oh, and the lack of referencing and addressable instances.