• This topic is deleted!

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  • Where is my .tap file after I save and quit?

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    gmailG
    @Murtaza Yes, please do that. I’m okay with the projects in hub being effected. Thank you…
  • Bug persisting until hyperPad restart

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    RobinsonXR
    @Shady91 However, a blank scene is very rare.. I'd assume it's a memory issue because it fixes itself after restarting the app. To clear up some memory, you can go to your account settings by pressing the top left hamburger icon and then tapping the gear. You want to press on the button called Clear Project Cache.
  • Top Down Floaty Movement (how to fix?)

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    RobinsonXR
    @dumbTactics Sorry for the late response, but make the world gravity stronger to remove the "floatiness". You can do this in project settings or use the Set Gravity behavior.
  • Get Object

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    RobinsonXR
    @JonnyFlapjack Plug the objectA_ID output of the Get Object into the object fields of other behaviors. The other behaviors will only perform the actions on the specified object. Object IDs can be used to dynamically select which objects to perform things on.
  • How do I make a rhythm game

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    Michael MooreM
    Firstly, you need to look at the outstanding games of this genre. Beat Saber, Hi Fi Rush, BPM, etc. Once you understand how rhythm games work, you need to decide on the genre (shooter, RPG, action, etc.). After that, you need to decide on the genre of the music itself (rock, pop, beat, dubstep or phonk, etc.). This is a rather complicated genre, and it will be extremely difficult to create a rhythm for the game on your own. Unless it's a pixelated platformer. By the way, platformers are good to make on Unity, there are many tutorials and templates. At CodeIT, we have even developed a virtual office in the form of a game, where we often relax, listen to music, and even play games within the game, so to speak. To reach a goal, you first have to find it. I wish you success!
  • Problem testing game in viewer app

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    RobinsonXR
    @TheMagicDesign That's awesome to hear! I think I can add some sort of "import project" feature into the native app so you don't have to do all these steps again. Apple is very weird when it comes to importing things via the File app.
  • In App Purchase Tutorial on Exported Projects

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  • Carrying values between scenes?

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    AcebossA
    @RobinsonX Thanks, that was it!
  • ASYNCH LOOPS (or how to flash a light?)

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  • This topic is deleted!

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  • Basic logic help

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    RobinsonXR
    @Aceboss Yeah, for an else if, you can make it a condition that's always true so it'll just act like an else.
  • Timer at 0 seconds doesn’t fire?

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    RobinsonXR
    @Aceboss Yep! If the time to move (duration) is equal to or less than the interval of the timer, then it will be able to complete its movement.
  • Cant seem to make animations work

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    RobinsonXR
    @DingusDev Can you share screenshots of how you've set up your animations?
  • Remove Joystick?

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    AcebossA
    @Murtaza Thanks!
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    the meme manT
    oh hi hyperpad creator
  • Rendered texture > draw polygon collisions

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    RobinsonXR
    @Stuart_McKay Hello! I know it's been a while, but there is a new Raycast Test behavior you can try out to detect objects at a specific angle. Hope this helps if you see this.
  • No search bar

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    MurtazaM
    In the meantime, you can actually search google for hyperPad hub games. Just add hyperPad hub to your search and it should come up.
  • how do make a character quit the game when HP is 0

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    RobinsonXR
    @DingusDev You've programmed it to only check on start. You can plug the Add to Health Bar behavior to Quit Project behavior, like TutorialDoctor suggested. This makes it so when the health bar reaches 0, it will restart the game. This is because in the Add to Health Bar behavior, there is a toggle to trigger when the health bar becomes empty (it should be on by default).
  • Copy logic and make instances of objects

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    Juan RomeroJ
    @Murtaza I’ve tried to download Hyperpad in my Mac but I have to buy It again, since it’s a different OS it doesn’t let me just download it. It’s a shame but maybe I’ll buy it again.