• Recording project

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    Jack8680J
    @DGames135 oh okay, I hadn't tried it since I updated 😕
  • Behavior Request: Exponent

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    Jack8680J
    This would be great, also for calculating non-square roots and doing decimal exponent since these are impossible (or really hard) right now. A logarithm behaviour would be nice too.
  • 9slice update?!

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    iTap DevelopmentI
    @Murtaza thanks!
  • Joystick Controlled Behavior Needs Fixing

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    MurtazaM
    One more thing I just remembered that not everyone may be aware of. 100% is not the maximum for some things. For example, 100% deceleration on joystick controlled does cause the character to slide a bit (giving a Mario like feeling). You can raise this to something like 200% and it should stop quicker. The reason for this that the physics engine allows you to go beyond certain thresholds.
  • Feature Request: Update Management

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    MurtazaM
    Something like this is planned. It's a bit further off since there are more pressing things. We're planning a "Favourite" system where you can mark games as favourites, then anytime there is an update it will let you know/ask to update.
  • Revamping jump with button.

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    MurtazaM
    Yeah the Jump with button behaviour needs some updates. I want it to jump based of a height, rather than power. This way you know exactly the height and makes it easier to design levels. But you can do the long press manually for now. One way could be use start touching, then enable a timer of sorts to keep track of how long you pressed it. If the timer > 1 second, make jump power higher. On stop touching turn off/reset timer. For this you'd probably use jump, instead of jump with button. In hyperPad you can pretty much do anything you want even if we don't include all the functionality in a easy to use behaviour :).