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hyperPad

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  3. When duplicating a Scene, Duplicate not same...

When duplicating a Scene, Duplicate not same...

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  • HamedH Hamed

    Okay. Its super important to give specific details other wise its really hard for us to re-create and fix a lot of these problems.

    If we can reproduce an issue reliably, you can expect that issue to be fixed in the next update.

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    Deeeds
    wrote on last edited by
    #11

    @Hamed I've completely rebuilt this whole process, and gotten serious about thinking how to do it.

    I now have "Factories" that deal with abusing the position trick:

    Spawn at index on the X, use this in the object to "get" the location, and set the ID based on this location, then access the positional array with this same ID as index to get the positions where it should be, and move itself into position.

    I'm then appending a bit to that ID number for messaging so:

    JumpChannel_2

    RotationChannel_2

    etc.

    I suspect I can send dictionaries in broadcasts, and arrays. Is that right? If so, I can stop this silly nonsense of different named channels for each bit of functionality.

    iTap DevelopmentI 1 Reply Last reply
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    • D Deeeds

      @Hamed I've completely rebuilt this whole process, and gotten serious about thinking how to do it.

      I now have "Factories" that deal with abusing the position trick:

      Spawn at index on the X, use this in the object to "get" the location, and set the ID based on this location, then access the positional array with this same ID as index to get the positions where it should be, and move itself into position.

      I'm then appending a bit to that ID number for messaging so:

      JumpChannel_2

      RotationChannel_2

      etc.

      I suspect I can send dictionaries in broadcasts, and arrays. Is that right? If so, I can stop this silly nonsense of different named channels for each bit of functionality.

      iTap DevelopmentI Offline
      iTap DevelopmentI Offline
      iTap Development
      wrote on last edited by
      #12

      @Deeeds why do you use position to give objects an ID?

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      • iTap DevelopmentI iTap Development

        @Deeeds why do you use position to give objects an ID?

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        Deeeds
        wrote on last edited by
        #13

        @iTap-Development It's just a tacky way I figured to do it. When iterating to spawn, I've got that index, seems a shame not to use it. And it's instant. I don't need to pause on the new object, it can instantly get its position and set its ID. No need for a 0.017 wait.

        And it makes sense to me. I come from a long lifetime of burying myself in 3ds Max with its wonderful gizmo based relationships and relativism.

        iTap DevelopmentI 1 Reply Last reply
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        • D Deeeds

          @iTap-Development It's just a tacky way I figured to do it. When iterating to spawn, I've got that index, seems a shame not to use it. And it's instant. I don't need to pause on the new object, it can instantly get its position and set its ID. No need for a 0.017 wait.

          And it makes sense to me. I come from a long lifetime of burying myself in 3ds Max with its wonderful gizmo based relationships and relativism.

          iTap DevelopmentI Offline
          iTap DevelopmentI Offline
          iTap Development
          wrote on last edited by
          #14

          @Deeeds did you look at the project I made? I used an array to store the wanted spawns and the id’s they need, then Spawn one and when it’s id is set it tells the array to spawn the next object.

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          • iTap DevelopmentI iTap Development

            @Deeeds did you look at the project I made? I used an array to store the wanted spawns and the id’s they need, then Spawn one and when it’s id is set it tells the array to spawn the next object.

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            Deeeds
            wrote on last edited by
            #15

            @iTap-Development You can put objects in an array?

            iTap DevelopmentI 1 Reply Last reply
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            • D Deeeds

              @iTap-Development You can put objects in an array?

              iTap DevelopmentI Offline
              iTap DevelopmentI Offline
              iTap Development
              wrote on last edited by
              #16

              @Deeeds I stored the wanted id’s in the array so it new what to spawn. Just look in the project.

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              • iTap DevelopmentI iTap Development

                @Deeeds I stored the wanted id’s in the array so it new what to spawn. Just look in the project.

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                Deeeds
                wrote on last edited by
                #17

                @iTap-Development I don't go to the forum on my iPad much. Not even sure how to do it. And I have to get out of my project, which means saving it, which means waiting 10 minutes... etc... Can you describe it?

                iTap DevelopmentI 2 Replies Last reply
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                • D Deeeds

                  @iTap-Development I don't go to the forum on my iPad much. Not even sure how to do it. And I have to get out of my project, which means saving it, which means waiting 10 minutes... etc... Can you describe it?

                  iTap DevelopmentI Offline
                  iTap DevelopmentI Offline
                  iTap Development
                  wrote on last edited by
                  #18

                  @Deeeds ok need to go for 20 min, I’ll be back.

                  1 Reply Last reply
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                  • D Deeeds

                    @iTap-Development I don't go to the forum on my iPad much. Not even sure how to do it. And I have to get out of my project, which means saving it, which means waiting 10 minutes... etc... Can you describe it?

                    iTap DevelopmentI Offline
                    iTap DevelopmentI Offline
                    iTap Development
                    wrote on last edited by
                    #19

                    @Deeeds it’s a tab on the bottom when you leave the project. But if you need I can get a couple screen shots and explain.

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                    • iTap DevelopmentI iTap Development

                      @Deeeds it’s a tab on the bottom when you leave the project. But if you need I can get a couple screen shots and explain.

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                      Deeeds
                      wrote on last edited by
                      #20

                      @iTap-Development Sorry, not sure what you mean.

                      iTap DevelopmentI 1 Reply Last reply
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                      • D Deeeds

                        @iTap-Development Sorry, not sure what you mean.

                        iTap DevelopmentI Offline
                        iTap DevelopmentI Offline
                        iTap Development
                        wrote on last edited by
                        #21

                        @Deeeds to go to the forum in the app.0_1511145831228_14FA780C-95B8-4BED-9749-C9C77F01F4E6.jpeg

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                        • iTap DevelopmentI iTap Development

                          @Deeeds to go to the forum in the app.0_1511145831228_14FA780C-95B8-4BED-9749-C9C77F01F4E6.jpeg

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                          Deeeds
                          wrote on last edited by
                          #22

                          @iTap-Development Oh. That. Yeah... I'm not a fan of how long it takes to close my project. It's about ten minutes for some reason. I have things to do...

                          iTap DevelopmentI 1 Reply Last reply
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                          • D Deeeds

                            @iTap-Development Oh. That. Yeah... I'm not a fan of how long it takes to close my project. It's about ten minutes for some reason. I have things to do...

                            iTap DevelopmentI Offline
                            iTap DevelopmentI Offline
                            iTap Development
                            wrote on last edited by
                            #23

                            @Deeeds it’s saving a backup...is you internet slow or something?

                            1 Reply Last reply
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