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hyperPad

hyperPad Forum

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  3. Guys, I need help.

Guys, I need help.

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  • EpicCakeGameMakerE
    EpicCakeGameMakerE
    EpicCakeGameMaker
    wrote on last edited by
    #1

    So I’m making a platformer game, and I have movable physics objects that you have to slide onto detectors, generic stuff like that. However, when the character runs into the object and you spam the jump button enough, the character is flung into the air and is able to reach areas that aren’t supposed to accessed yet. Anything I can do to fix this?

    SplitMindGamingS 1 Reply Last reply
    0
    • RobinsonXR
      RobinsonXR
      RobinsonX
      wrote on last edited by
      #2

      After your character jumps, make it inable to jump for a short duration so your player cannot spam the jump button.

      1 Reply Last reply
      1
      • EpicCakeGameMakerE EpicCakeGameMaker

        So I’m making a platformer game, and I have movable physics objects that you have to slide onto detectors, generic stuff like that. However, when the character runs into the object and you spam the jump button enough, the character is flung into the air and is able to reach areas that aren’t supposed to accessed yet. Anything I can do to fix this?

        SplitMindGamingS
        SplitMindGamingS
        SplitMindGaming
        wrote on last edited by
        #3

        @EpicCakeGameMaker what behaviors do you have on that object that you collide with.

        EpicCakeGameMakerE 1 Reply Last reply
        0
        • SplitMindGamingS SplitMindGaming

          @EpicCakeGameMaker what behaviors do you have on that object that you collide with.

          EpicCakeGameMakerE
          EpicCakeGameMakerE
          EpicCakeGameMaker
          wrote on last edited by
          #4

          @SplitMindGaming it’s just a physics object

          1 Reply Last reply
          0
          • KamdroidK
            KamdroidK
            Kamdroid
            wrote on last edited by
            #5

            Are you using the built-in jump behaviour or did you make a custom one?

            EpicCakeGameMakerE 1 Reply Last reply
            0
            • KamdroidK Kamdroid

              Are you using the built-in jump behaviour or did you make a custom one?

              EpicCakeGameMakerE
              EpicCakeGameMakerE
              EpicCakeGameMaker
              wrote on last edited by
              #6

              @Kamdroid the built in one

              KamdroidK 1 Reply Last reply
              0
              • EpicCakeGameMakerE EpicCakeGameMaker

                @Kamdroid the built in one

                KamdroidK
                KamdroidK
                Kamdroid
                wrote on last edited by Kamdroid
                #7

                @EpicCakeGameMaker Share the project which has this issue. I'll take a look and see, otherwise it might be a potential bug

                Worst case, making a custom jump behaviour is fairly easy and should let you fix this problem.

                EpicCakeGameMakerE 1 Reply Last reply
                0
                • KamdroidK Kamdroid

                  @EpicCakeGameMaker Share the project which has this issue. I'll take a look and see, otherwise it might be a potential bug

                  Worst case, making a custom jump behaviour is fairly easy and should let you fix this problem.

                  EpicCakeGameMakerE
                  EpicCakeGameMakerE
                  EpicCakeGameMaker
                  wrote on last edited by
                  #8

                  @Kamdroid https://go.aws/2QVcn1J basically in the chocolate level if you spam jump on the yellow boxes the character will be able to jump super high.

                  1 Reply Last reply
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