• 🏆 Community Awards!

    General Discussion awards competition game jam
    3
    2 Votes
    3 Posts
    401 Views
    KrystalYeeK
    [image: ebc58529-6012-47a7-bc68-f38e6ea66d02.PNG] Meet SparklingWallGames2023 on hyperPad SparklingWallGames2023 has been building games on hyperPad, the powerful iPad game creation app, for years. Known for their original ideas and creative use of hyperPad’s visual coding system, their portfolio showcases a wide range of projects that each deliver a unique style, atmosphere, and gameplay experience. ✨ Why SparklingWallGames2023 stands out on hyperPad: Brings fresh, creative game concepts to life on iPad Uses hyperPad’s drag-and-drop coding tools in innovative ways to develop unique games Active contributor to the hyperPad game dev community Consistently delivers games with distinct design, art, and storytelling 👉 Check out SparklingWallGames2023’s profile here [image: 950d0f58-4ab6-4740-b26f-112cba5fa778.PNG]
  • Will a 3D Dancing Line Game work?

    General Discussion
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    2 Votes
    2 Posts
    120 Views
    RobinsonXR
    @Ethan-D Yes, you could make a dancing line game, but it won't actually be 3D. hyperPad is only a 2D game engine, but you can fake 3D by using isometric graphics. You'll have to take account of the z order of objects - objects with a higher z order will render over objects with a lower z order. For example, the floor could have 0 as the z order whereas the cube could have 1 as the z order; the cube will be on top of the ground. You can treat the z order as the vertical position in 3D space and it should do the trick.
  • DIZBIZ REMAKE WIP

    WIP and Showcase
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    4 Votes
    8 Posts
    609 Views
    NeilSennN
    @themerpygirl Characters and sets are looking really good!
  • Button

    Comments & Feedback
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    0 Votes
    2 Posts
    390 Views
    RobinsonXR
    @BuiltLord You can already do this. You can select the Global UI layer on the right sidebar and from there you can drag graphics from the Asset Dock to add elements to the screen. You can program the elements to act as buttons.
  • 2 Votes
    1 Posts
    209 Views
    No one has replied
  • I can see the behavior collided do I need to play?

    Help and Support
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    1 Votes
    3 Posts
    432 Views
    MurtazaM
    @AMIR-GAMES As @NeilSenn says, there are no restrictions to behaviours available in the free Starter version, or the paid version of hyperPad. All behaviours are available to all users. Especially one as critical to game development as collision detection. We have gone through a series of updates and changed names of behaviours, so if you look at old tutorials or videos, you may see the behaviours by different names. In this case, the "Collided" behaviour is now called "Collision Event"
  • Idea

    General Discussion
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    0 Votes
    3 Posts
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    MurtazaM
    @Bryce678 No. Generally these are not optimized for games. So they will take up a lot of memory and cause performance issues. Typically cut scene are done by creating gameplay that is controlled by preprogrammed events. So instead of a joystick controlling the characters, you would make it on a series of timer based events.
  • Music & Asset Creation

    General Discussion
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    2 Votes
    2 Posts
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    KrystalYeeK
    @versioneight Woah! These look awesome! Great job, do post some of your games on the WIP section. Would love to see your assets in action.
  • Blurry Pixel Art (SOLVED BY SELF)

    Help and Support
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    0 Votes
    2 Posts
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    MurtazaM
    Yup as you found, you have to disable anti-aliasing in the asset library. What anti aliasing does is smooth edges. For non pixel art graphics, this is a good thing.
  • 2 Votes
    5 Posts
    134 Views
    NeilSennN
    @versioneight P.S. you might want to have a tag for bullet collisions specifically. Found out the hard way things get screwy if you start trying to use the same tags for more than one function
  • 1 Votes
    7 Posts
    177 Views
    RobinsonXR
    @themerpygirl There's a bug with duplicated behaviors (fixed in the beta). Try placing down a Behavior Bundle and connect it to those two behaviors so both of them can trigger on start.
  • 2 Votes
    7 Posts
    278 Views
    themerpygirlT
    @Murtaza oh hey that is totally fair, thank you for being transparent abt it
  • Xcode project is ready

    Help and Support
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    0 Votes
    2 Posts
    77 Views
    MurtazaM
    For that past little while our XCode exporter has been broken. It was just fixed, and the emails are automatically going out from before. So you must have selected "Export For The App Store" in the project menu some time in the past little while. You must be running the latest version of XCode, if you are having issues with that part of it I suggest searching XCode documentation. We do have some documentation on exporting: some of it is out of date (due to apple changes), but for the most part it still applies or may require some slight adjustments. https://hyperpad.zendesk.com/hc/en-us/categories/200163049-Publishing As for wanting an app that can be played immediately on any device, easiest way is to just run it within hyperPad/ use the viewer app. This XCode project is for submitting to the Apple App store.
  • hyperPad 2.2 Beta

    WIP and Showcase
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    1 Votes
    8 Posts
    467 Views
    MurtazaM
    We've just submitted a new beta new bug fixes: Double tapping on a behavior will now also snap all child behaviors into position. Fixed Shoot and Shoot with Button behaviors not playing their selected sound effects. Fixed sound objects unable to be previewed in the editor. Fixed sound objects not being able to be looped. Fixed duplicating a behavior tree to another object causing the behaviors to become root behaviors. Fixed wall-to-wall collisions not being handled on start.
  • 2 Votes
    3 Posts
    537 Views
    HIStudiosOFFICALH
    Yes is it possible because I can make level editors and they work just fine no bugs if it doesn’t work I just check if I forgot anything and it’s normally if I forgot a behavior
  • New FX Sound Behaviour?

    WIP and Showcase
    3
    1 Votes
    3 Posts
    278 Views
    KrystalYeeK
    @NeilSenn Thank you! We absolutely love hearing this! 🙌 Pitch variation is such a tiny tweak with a huge payoff, makes everything feel more alive. And yes! Instant testing with no compile time is a total game-changer. So glad you're getting the most out of it! 🎧✨ Do show us some of your WIPs with these behaviours. And let us know if we should share more audio tips or examples for pitch/randomization :)
  • WWDC26 Announcements for iPadOS26!

    General Discussion
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    1 Votes
    4 Posts
    413 Views
    KrystalYeeK
    @NeilSenn said in WWDC26 Announcements for iPadOS26!: @KrystalYee Appreciate the feature update. Truth be told I rarely pay attention. A two iPad setup with customizable voice commands could get rather interesting. Seeing the new external storage capabilities makes me think I'll be building an asset library as time goes on. Really cool, thanks! Reply Glad you liked the update! Totally hear you, this new update could really open up some awesome creative possibilities! Can’t wait to see what cool games you build.
  • 2025 DevLogs

    Announcements
    8
    1 Votes
    8 Posts
    885 Views
    KrystalYeeK
    ✅ Confirmed in the Next Update — Revamped Audio System The next update will include the reworked audio system! All features mentioned previously will be available in the next update with the addition of new capabilities: You can now perfectly loop sound effects in the Play Sound behavior. When Loop is enabled, you can define how many times it repeats before completing. Sound effects have a priority field. When the audio engine is handling too many sound effects (or it's stuttering), it will drop sound effects with the lowest priority first. Use this to prioritize playback of important sound effects. Sounds are preloaded, so there's no longer any lag when playing sound effects for the first time. The Play Music behavior will have the ability to preload audio tracks too. If disabled, it will load the track before playback occurs (without lagging). Music can also be persistent between scenes. When enabled in Play Music, music will not be interrupted when loading another scene. Preloading scenes and overlays no longer interrupts audio. [image: 0dd8d1c3-2bc5-49f4-8d31-b049ad71fb3c.png] [image: eb0d6546-1a5a-44a7-8c07-2b4d41ce8202.png]
  • Potential New Features

    Announcements
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    1 Votes
    7 Posts
    512 Views
    KrystalYeeK
    🟠 Potential New Feature — Debounce Behavior A new behavior that limits how many times it can be triggered. This can be used to prevent spamming specific actions. 🚀 Debounce Time - The cooldown time in seconds before the behavior can be triggered again. 🚀 Affected by Time Scale - If enabled, the scene's time scale can affect the debounce time. [image: 102a8fc3-bc34-4e81-b8c6-8e8f22a77c20.png]
  • “Pizza Tower” meets “Super Mario 64”

    WIP and Showcase
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    3 Votes
    1 Posts
    327 Views
    No one has replied