• DIZBIZ REMAKE WIP

    WIP and Showcase
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    4 Votes
    5 Posts
    109 Views
    themerpygirlT
    @NeilSenn HELLO SORRY IT TOOK TEN DAYS TO REPLY HOLY crap. On the hyperpad app the “submit” button when you went to make a reply was covered by the ui and I think I broke the message format so I couldn’t get back to you untill I thought to check the website literally right now [image: e5b14458-1e2d-4ca5-8709-6d7d29b9476f.png] AS FOR YOUR MESSAGE. I’ve tried doing that. it didn’t workBUT. thank you for telling me about the in/out sine transition I completely disregarded doing that when I made the code for the pet (cheer drop) since I copied the code from the original game and I didn’t have a transition for the movement of the thing in the original game so!!,n thank you for t mentioning that! !!
  • Music & Asset Creation

    General Discussion
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    2 Votes
    2 Posts
    46 Views
    KrystalYeeK
    @versioneight Woah! These look awesome! Great job, do post some of your games on the WIP section. Would love to see your assets in action.
  • Blurry Pixel Art (SOLVED BY SELF)

    Help and Support
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    0 Votes
    2 Posts
    32 Views
    MurtazaM
    Yup as you found, you have to disable anti-aliasing in the asset library. What anti aliasing does is smooth edges. For non pixel art graphics, this is a good thing.
  • 2 Votes
    5 Posts
    95 Views
    NeilSennN
    @versioneight P.S. you might want to have a tag for bullet collisions specifically. Found out the hard way things get screwy if you start trying to use the same tags for more than one function
  • 1 Votes
    7 Posts
    112 Views
    RobinsonXR
    @themerpygirl There's a bug with duplicated behaviors (fixed in the beta). Try placing down a Behavior Bundle and connect it to those two behaviors so both of them can trigger on start.
  • 1 Votes
    7 Posts
    109 Views
    themerpygirlT
    @Murtaza oh hey that is totally fair, thank you for being transparent abt it
  • Xcode project is ready

    Help and Support
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    0 Votes
    2 Posts
    49 Views
    MurtazaM
    For that past little while our XCode exporter has been broken. It was just fixed, and the emails are automatically going out from before. So you must have selected "Export For The App Store" in the project menu some time in the past little while. You must be running the latest version of XCode, if you are having issues with that part of it I suggest searching XCode documentation. We do have some documentation on exporting: some of it is out of date (due to apple changes), but for the most part it still applies or may require some slight adjustments. https://hyperpad.zendesk.com/hc/en-us/categories/200163049-Publishing As for wanting an app that can be played immediately on any device, easiest way is to just run it within hyperPad/ use the viewer app. This XCode project is for submitting to the Apple App store.
  • hyperPad 2.2 Beta

    WIP and Showcase
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    1 Votes
    8 Posts
    289 Views
    MurtazaM
    We've just submitted a new beta new bug fixes: Double tapping on a behavior will now also snap all child behaviors into position. Fixed Shoot and Shoot with Button behaviors not playing their selected sound effects. Fixed sound objects unable to be previewed in the editor. Fixed sound objects not being able to be looped. Fixed duplicating a behavior tree to another object causing the behaviors to become root behaviors. Fixed wall-to-wall collisions not being handled on start.
  • 2 Votes
    3 Posts
    523 Views
    HIStudiosOFFICALH
    Yes is it possible because I can make level editors and they work just fine no bugs if it doesn’t work I just check if I forgot anything and it’s normally if I forgot a behavior
  • New FX Sound Behaviour?

    WIP and Showcase
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    1 Votes
    3 Posts
    144 Views
    KrystalYeeK
    @NeilSenn Thank you! We absolutely love hearing this! 🙌 Pitch variation is such a tiny tweak with a huge payoff, makes everything feel more alive. And yes! Instant testing with no compile time is a total game-changer. So glad you're getting the most out of it! 🎧✨ Do show us some of your WIPs with these behaviours. And let us know if we should share more audio tips or examples for pitch/randomization :)
  • WWDC26 Announcements for iPadOS26!

    General Discussion
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    1 Votes
    4 Posts
    264 Views
    KrystalYeeK
    @NeilSenn said in WWDC26 Announcements for iPadOS26!: @KrystalYee Appreciate the feature update. Truth be told I rarely pay attention. A two iPad setup with customizable voice commands could get rather interesting. Seeing the new external storage capabilities makes me think I'll be building an asset library as time goes on. Really cool, thanks! Reply Glad you liked the update! Totally hear you, this new update could really open up some awesome creative possibilities! Can’t wait to see what cool games you build.
  • 2025 DevLogs

    Announcements
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    1 Votes
    8 Posts
    439 Views
    KrystalYeeK
    ✅ Confirmed in the Next Update — Revamped Audio System The next update will include the reworked audio system! All features mentioned previously will be available in the next update with the addition of new capabilities: You can now perfectly loop sound effects in the Play Sound behavior. When Loop is enabled, you can define how many times it repeats before completing. Sound effects have a priority field. When the audio engine is handling too many sound effects (or it's stuttering), it will drop sound effects with the lowest priority first. Use this to prioritize playback of important sound effects. Sounds are preloaded, so there's no longer any lag when playing sound effects for the first time. The Play Music behavior will have the ability to preload audio tracks too. If disabled, it will load the track before playback occurs (without lagging). Music can also be persistent between scenes. When enabled in Play Music, music will not be interrupted when loading another scene. Preloading scenes and overlays no longer interrupts audio. [image: 0dd8d1c3-2bc5-49f4-8d31-b049ad71fb3c.png] [image: eb0d6546-1a5a-44a7-8c07-2b4d41ce8202.png]
  • Potential New Features

    Announcements
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    1 Votes
    7 Posts
    374 Views
    KrystalYeeK
    🟠 Potential New Feature — Debounce Behavior A new behavior that limits how many times it can be triggered. This can be used to prevent spamming specific actions. 🚀 Debounce Time - The cooldown time in seconds before the behavior can be triggered again. 🚀 Affected by Time Scale - If enabled, the scene's time scale can affect the debounce time. [image: 102a8fc3-bc34-4e81-b8c6-8e8f22a77c20.png]
  • “Pizza Tower” meets “Super Mario 64”

    WIP and Showcase
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    3 Votes
    1 Posts
    223 Views
    No one has replied
  • 0 Votes
    7 Posts
    739 Views
    KrystalYeeK
    🚀 Tiny Game Challenge: Submissions CLOSED! [image: f0d87a66-0e6e-4772-9915-d3d42a2fbc44.png] Now, the spotlight awaits! The bi-monthly hyperPad jam is over—but now comes the best part: PLAYING your tiny masterpieces! 🔥 What's next? 1️⃣ All games live on the global Hub Page—go explore! 2️⃣ VOTE NOW! 🗳️ Most likes at the end of the week win. Comment thoughtfully! 3️⃣ Winners get featured across hyperPad platforms! 💡 How to leave great feedback (STAR Method): ⭐ Situation: "When I jumped on the moving platform..." ⭐ Thought: "I loved how the controls felt..." ⭐ Appreciation: "The art style was so charming!" ⭐ Request: "Maybe add sound effects for...?" ✨ Pro tips: Share your #hyperPad dev process Play at least 3 other games Stay tuned for announcements! Happening next week. Keep creating amazing iOS games on iPad —next challenge drops soon! Tag us on socials with your creations and use #hyperPadChallenge
  • Game Jam Progress

    WIP and Showcase
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    3 Votes
    2 Posts
    268 Views
    No one has replied
  • Sprite Import losing transparency even after new update

    Bug Reports
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    0 Votes
    4 Posts
    405 Views
    MurtazaM
    @Kore This is actually a separate bug. This is a bug with creating animations using the Asset Library. A workaround is to use the Play Animation behavior and select all the frames manually.
  • hyperPad 2.1 is here!

    Announcements
    3
    1 Votes
    3 Posts
    446 Views
    KrystalYeeK
    @NeilSenn Our absolute pleasure! Biggest shout out to the dev team for all their hard work 🫡
  • What is the biggest challenge in a weekend game jam?

    General Discussion
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    1 Votes
    9 Posts
    808 Views
    KrystalYeeK
    🧠 Brainstorm Mode: ON The theme drops May 23 — what do you think it’ll be? 👀 [image: 7319257e-3a0b-4416-ac10-09e9ebc62f38.png] Start warming up your creative muscles now and have all your resources ready! If you need some help, check out our Resource Journal here. Action, puzzle, or total chaos? Your game-making weekend begins soon! The next hyperPad Bi-Monthly Challenge is coming soon! 🗓️ Starts: May 23, 2025 @ 10:00 AM EST ⏳ Deadline: May 25, 2025 @ 11:59 PM EST 🏷️ Theme will be revealed at the start of the event! Tag us on socials with your creations and use #hyperPadChallenge #gamedev #indiegame #iPad
  • Viewer can't fit my game

    Help and Support
    3
    0 Votes
    3 Posts
    282 Views
    RobinsonXR
    @gmail When pausing the game, you can also change the aspect ratio to best fit your screen.