• Search Bar for used behaviors

    Comments & Feedback
    10
    3 Votes
    10 Posts
    1k Views
    miabakerM
    Hi, I think this is a great suggestion. A search bar for used behaviors would be very helpful and convenient for finding and editing specific behaviors in a project. It would save a lot of time and effort, especially for complex projects with many behaviors. It would also make the interface more user-friendly and intuitive. I hope the developers of hyperPad consider adding this feature in the future updates. I think it would improve the user experience and productivity of hyperPad users. I also appreciate the other suggestions and feedback that you and other users have shared on this forum. I think they show how much you care about hyperPad and how you want to make it better. Best regards, Mia from CodeIT
  • No search bar

    Help and Support
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    1 Votes
    3 Posts
    295 Views
    MurtazaM
    In the meantime, you can actually search google for hyperPad hub games. Just add hyperPad hub to your search and it should come up.
  • We are back with out Tutorial Livestreams!

    Announcements
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    1 Votes
    1 Posts
    544 Views
    No one has replied
  • Branch button messes up Play button on phones & Ipods

    Bug Reports
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    1 Votes
    3 Posts
    622 Views
    RobinsonXR
    @MerphoTheHedgehog Heyo! I’ve fixed this issue and hopefully the change will come soon. Thanks for sending this bug report. :)
  • 1 Votes
    1 Posts
    235 Views
    No one has replied
  • No permission on my own project

    Bug Reports
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    1 Votes
    7 Posts
    1k Views
    ZomZ
    Hi, I just emailed asking to have a project fixed, but on a hunch, I airdropped in to my MAC, then airdropped it back to my iPad. The reimported file works just fine.
  • Winners Announcement of the GGJ 2023

    Announcements
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    1 Votes
    1 Posts
    552 Views
    No one has replied
  • Fnaf

    General Discussion
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    1 Votes
    1 Posts
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    No one has replied
  • Announcing a new game…

    WIP and Showcase
    2
    1 Votes
    2 Posts
    774 Views
    RobinsonXR
    @ANGRYBIRDSFILMSALT Welcome back! I'm glad you're working on something new and cool. Hopefully, you'll be motivated enough to finish this project - I've always had a hard time trying to complete my projects lol
  • how do make a character quit the game when HP is 0

    Help and Support
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    0 Votes
    3 Posts
    395 Views
    RobinsonXR
    @DingusDev You've programmed it to only check on start. You can plug the Add to Health Bar behavior to Quit Project behavior, like TutorialDoctor suggested. This makes it so when the health bar reaches 0, it will restart the game. This is because in the Add to Health Bar behavior, there is a toggle to trigger when the health bar becomes empty (it should be on by default).
  • Copy logic and make instances of objects

    Help and Support
    7
    1 Votes
    7 Posts
    628 Views
    Juan RomeroJ
    @Murtaza I’ve tried to download Hyperpad in my Mac but I have to buy It again, since it’s a different OS it doesn’t let me just download it. It’s a shame but maybe I’ll buy it again.
  • Move in new direction

    Help and Support
    2
    1 Votes
    2 Posts
    293 Views
    RobinsonXR
    @Andy004 I know this is old, but you should use the Set Velocity behavior. You can dynamically change the object's velocity.
  • Join the Global Game Jam 🚀

    Announcements
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    1 Votes
    1 Posts
    562 Views
    No one has replied
  • Problems backing up

    Help and Support
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    1 Votes
    3 Posts
    317 Views
    gameyichenG
    @RobinsonX Thanks! And hope it can be fixed soon.
  • Project Icon Not Updating

    Bug Reports
    4
    0 Votes
    4 Posts
    671 Views
    RobinsonXR
    @ZuniSoft Yep! When the project isn't uploaded to the hub, it uses the last saved screenshot. After it is uploaded to the hub, one of the hub screenshots are used instead. This is kinda confusing but I think it is intended to work like that. Maybe the projects page can have a little redesign - it could show icons instead of screenshots and thumbnails. Maybe we can allow the user to edit their project from the projects page instead of having to upload it each time. When I have the time, I can talk with the team about a little revamp of the projects page.
  • App icon and folder icon are different…

    Bug Reports
    3
    1 Votes
    3 Posts
    515 Views
    Keith DavisZ
    Sounds like a Files app bug on Apple’s end.
  • How to make tracer tool?

    Help and Support
    2
    1 Votes
    2 Posts
    385 Views
    RobinsonXR
    @ANGRYBIRDSFILMSALT This can either be simple or complex depending on the path of your object. Assuming it is a straight path, you can use an Empty Object for it. Make the anchor of the object to be 50, 0 so the bottom center of the object will be used in transformations. Calculate the distance from point A to point B. Calculate the direction from point A to point B. Now move the empty object to point A. Rotate the object to the direction given in step 2. Now rescale the object so that the y matches the distance given in step 1. You can change x to any width you like - this will be the stroke length. Now you should have a line connecting from point A to point B. You can use this every time an object is moving to a point. However, do note that distance is affected by the zoom; it'll be normal at 100% zoom but it will double when zoom is 50%.
  • loop not working

    Help and Support
    5
    1 Votes
    5 Posts
    601 Views
    RobinsonXR
    @Lupo The loop triggers events instantaneously, so it doesn't wait until the behaviors under it are done executing like Kamdroid said. The wait behavior would execute once because every time it's executed, it interrupts its previous instance - it's like resetting a clock every time it executes. The way you would achieve something like this is to connect the behaviors from the bottom to the top so it makes a loop. When you want to stop the loop, use the Behavior Off behavior to interrupt the chain of events.
  • 2 Votes
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    1k Views
    Keith DavisZ
    I found a workaround, if you have an M series Mac, you need to run Xcode in Rosetta mode.
  • Apple is asking me some questions about my game

    Help and Support
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    1 Votes
    5 Posts
    605 Views
    HamedH
    @SplitMindGaming answer no to the rest